qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (10, 26, D:1) a +0 short sword 3 stones (17, 20, D:1) a +0 helmet (23, -2, D:1) a book of Minor Magic (24, 5, D:1) 7 stones (36, -11, D:1) 6 atropa-tipped darts (41, 0, D:1) a +0 robe (53, 21, D:1) a scroll of blinking Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -9, D:2) 2 potions of berserk rage an amulet of faith (3, -37, D:2) a +0 dagger (3, -35, D:2) a +0 dagger (3, 2, D:2) a +0 whip (25, -34, D:2) 2 stones (29, -7, D:2) a +0 dagger a +0 dagger (45, -34, D:2) a +0 pair of boots (59, -41, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (10, 8, D:3) 4 stones (11, 17, D:3) the +8 short sword "Paphel" {spect, rF+ rC+++ Int+2 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It renders you almost immune to cold. Stlth: It makes you more stealthy. (17, 9, D:3) 5 stones (22, 28, D:3) an amulet of regeneration (24, 13, D:3) a +0 short sword 4 poisoned darts (27, -4, D:3) a +0 club (28, 1, D:3) a book of Blood (29, 14, D:3) a potion of brilliance a potion of degeneration a +0 ring mail (37, 5, D:3) a +0 dagger a +0 club (39, 14, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +1 hand axe (2, 30, D:4) a +0 mace (9, 4, D:4) a +0 mace (17, 29, D:4) a potion of brilliance a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail a +0 mace a +0 leather armour a +0 mace (21, 20, D:4) a potion of degeneration (22, 2, D:4) 7 stones (22, 18, D:4) a +0 giant spiked club (22, 30, D:4) a +0 flail (26, 5, D:4) a +0 robe a +0 dagger (27, 6, D:4) a +0 chain mail a +1 dagger of protection (27, 7, D:4) a +0 robe a +0 dagger (31, 11, D:4) a book of Callings (36, 34, D:4) a book of Misfortune (38, 26, D:4) a +0 dagger (41, 30, D:4) a +0 club a +0 whip (41, 31, D:4) a +0 spear (42, 3, D:4) 5 stones (42, 10, D:4) a +0 flail a +0 ring mail (42, 31, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 2 stones (8, -15, D:5) a +0 long sword (14, 21, D:5) a +0 giant club (26, 37, D:5) a scroll of amnesia (32, -6, D:5) a +0 ring mail (34, -15, D:5) a +0 dagger (41, 27, D:5) a +0 whip a throwing net a +1 whip of electrocution (41, 28, D:5) a +0 spear a +0 scale mail (41, 34, D:5) a +0 whip a +0 leather armour (42, 28, D:5) a +0 whip (43, 9, D:5) a +0 kite shield (44, 0, D:5) a +0 dagger (44, 1, D:5) a +0 dagger a +0 leather armour (44, 2, D:5) a +0 hand axe (47, 34, D:5) a +0 scale mail (49, 10, D:5) a +0 short sword (54, -16, D:5) a potion of invisibility (54, 23, D:5) a scroll of noise (56, 3, D:5) a +0 robe (62, 0, D:5) a throwing net a +0 club a gnoll corpse (skeletalised by now) (63, -1, D:5) a +0 club a gnoll corpse (skeletalised by now) (63, 1, D:5) a +0 whip a +2 buckler a +0 scale mail a +0 spear a gnoll corpse a gnoll corpse (skeletalised by now) (63, 28, D:5) a +0 dagger a +0 robe (63, 29, D:5) a potion of berserk rage (64, 28, D:5) a +0 flail a +0 mace (67, -8, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a steam dragon corpse (3, -5, D:6) a +0 hand axe (4, 2, D:6) a +0 long sword a +0 robe the orc corpse of Blork the orc (9, 14, D:6) 4 stones (10, -6, D:6) a +1 great sword of freezing a +0 robe (11, -13, D:6) 7 stones (11, 4, D:6) 3 stones (13, -4, D:6) a +0 war axe a +0 robe the Ecumenical Temple