qw Level 1 of the Dungeon (2, -7, D:1) a +0 scale mail a +0 leather armour (3, -5, D:1) a +0 dagger (3, 1, D:1) a +0 leather armour (6, -19, D:1) a book of Callings (16, -23, D:1) a scroll of magic mapping a scroll of blinking (30, 4, D:1) a +0 club (31, -4, D:1) a +0 dagger (37, -12, D:1) a +0 club (44, 0, D:1) a +0 short sword 3 stones (54, 12, D:1) a +0 short sword 5 stones Level 2 of the Dungeon (0, 0, D:2) the +1 leather armour "Qidauc" {Fly} Fly: It grants you flight. (12, 5, D:2) a +0 dagger (14, 5, D:2) a +0 club (16, -9, D:2) 8 stones (31, 9, D:2) a +0 dagger (33, -6, D:2) a +0 club (35, -1, D:2) 4 poisoned darts (36, 12, D:2) a +0 whip (38, 27, D:2) a +0 scale mail (51, 11, D:2) a scroll of vulnerability (58, 14, D:2) a +0 robe (59, 6, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (1, -5, D:3) a +0 whip (2, 1, D:3) a +0 battleaxe (2, 24, D:3) a +2 rapier of speed (6, 5, D:3) a +0 mace (17, -4, D:3) a +0 whip (23, 9, D:3) a staff of air (26, 25, D:3) a +0 rapier (29, 3, D:3) 5 stones (34, 21, D:3) a +0 dagger (36, 19, D:3) a +0 mace (36, 31, D:3) a potion of lignification a +0 hand axe a +0 scale mail Level 4 of the Dungeon [Shop] Fenaal's Jewellery Boutique a +6 ring of intelligence (396 gold) the ring of Yrch {rPois rF+ Str+2 Stlth+} (475 gold) [ring of protection from fire] Str: It affects your strength (+2). rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. a ring of willpower (275 gold) the ring "Qolu" {rCorr Int+5 Dex+3 Slay-3} (343 gold) [ring of resist corrosion] Int: It affects your intelligence (+5). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rCorr: It protects you from acid and corrosion. a ring of magical power (220 gold) a ring of wizardry (330 gold) a +6 ring of strength (396 gold) an amulet of guardian spirit (330 gold) a ring of poison resistance (220 gold) (0, 0, D:4) a +0 pair of gloves (3, -7, D:4) a +0 halberd (3, 15, D:4) 4 stones (4, 8, D:4) a Young Poisoner's Handbook (6, 0, D:4) a +0 dagger a +0 robe an orc corpse (6, 1, D:4) a +0 club a wand of mindburst (19) an orc corpse (8, -23, D:4) a +0 spear (17, -12, D:4) the +9 spear of World's End {pain, rF+++ Int-2 Dex-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. SInv: It lets you see invisible. (19, 1, D:4) a +0 pair of boots (26, 4, D:4) a +0 club an orc corpse