qw Level 1 of the Dungeon (0, 0, D:1) 6 stones (7, 10, D:1) a +0 short sword (14, -5, D:1) a +0 robe (15, 21, D:1) a +0 spear (20, 30, D:1) a +0 sling (21, 8, D:1) a +0 robe (35, -1, D:1) a +0 long sword (36, 22, D:1) a +0 leather armour (38, 7, D:1) 8 stones (48, -5, D:1) a +0 hand axe (48, 10, D:1) a scroll of blinking a +0 scale mail a +0 ring mail a +0 leather armour Level 2 of the Dungeon (0, 9, D:2) a scroll of blinking (1, -1, D:2) a +0 leather armour (7, 2, D:2) a +0 club (15, -6, D:2) a +0 leather armour (16, 26, D:2) a +0 leather armour (17, 32, D:2) a +0 dagger (24, 24, D:2) a +0 dagger (25, 10, D:2) a +0 club (45, 23, D:2) a scroll of blinking (46, 1, D:2) a book of Unlife (47, 2, D:2) 7 stones (48, -5, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of magic mapping (4, 5, D:3) a +0 pair of boots (8, -2, D:3) a bat corpse (16, -7, D:3) a book of Changes (19, 3, D:3) a +0 sling (21, -1, D:3) a +0 robe (22, -1, D:3) the +6 dagger of Internal Strife {vorpal, rElec rC- Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity.