qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -1, D:1) a +0 dagger (7, -12, D:1) a +0 dagger 3 stones (12, 6, D:1) a +0 leather armour (21, -7, D:1) 5 stones (21, 4, D:1) a +0 short sword (27, -11, D:1) a +0 hand axe (31, 16, D:1) a book of Displacement (33, -7, D:1) a +0 dagger (34, -2, D:1) a +0 club (39, -23, D:1) a scroll of blinking (41, -13, D:1) a +0 dagger (41, -11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -34, D:2) a jackal corpse (skeletalised by now) (7, -34, D:2) a +0 robe (9, -35, D:2) a +0 dagger (13, -23, D:2) a +0 hand axe (13, -17, D:2) a hobgoblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) (13, -12, D:2) a bat corpse (skeletalised by now) (15, -24, D:2) a +0 dagger a +0 whip a +0 dagger a bat skeleton a goblin skeleton a jackal skeleton (26, -5, D:2) a frilled lizard skeleton (36, -34, D:2) a +0 hand axe (36, -4, D:2) a +0 club 3 stones (46, -20, D:2) a scroll of blinking Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (5, 1, D:3) a scroll of teleportation