qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (13, 1, D:1) a +0 club (38, 24, D:1) a +0 long sword (45, 8, D:1) a potion of flight a scroll of blinking (50, -8, D:1) a +0 robe (51, -16, D:1) a +0 dagger (52, 24, D:1) a +0 club (56, 8, D:1) a ring of flight a +0 leather armour (59, -9, D:1) a +0 short sword (62, -17, D:1) a +0 club (62, 24, D:1) a +0 robe (65, 19, D:1) a +0 robe Level 2 of the Dungeon (2, 0, D:2) a +0 trident (3, -6, D:2) a +0 short sword a wand of light (7) (11, 24, D:2) a +0 club (12, 18, D:2) a +0 club (13, -28, D:2) a +0 robe (16, 0, D:2) a +0 club (16, 5, D:2) a +0 helmet (18, -10, D:2) the +1 spear "Diakkoqy" {freeze, rElec rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. rN: It protects you from negative energy. (19, 1, D:2) a +0 leather armour (19, 25, D:2) a +0 dagger 3 stones (24, 18, D:2) 2 stones a +0 dagger (25, -27, D:2) a +2 dagger of draining (26, 18, D:2) a +0 leather armour (29, 3, D:2) a +0 spear (43, -14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 5 stones (7, 0, D:3) 4 curare-tipped darts (9, -25, D:3) a +0 sling (9, -7, D:3) a +0 scale mail (10, 18, D:3) a +0 leather armour (23, 8, D:3) a ring of magical power a +0 scale mail (24, 2, D:3) 16 gold pieces (24, 13, D:3) 5 poisoned darts (29, -7, D:3) a +0 short sword (30, 20, D:3) a book of Spectacle (32, 13, D:3) a +0 club (41, 8, D:3) a +0 dagger (54, -12, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Fijeliad's Distillery a potion of flight (30 gold) a potion of attraction (30 gold) a potion of degeneration (10 gold) a potion of haste (100 gold) a potion of heal wounds (50 gold) (0, 0, D:4) a hound corpse a ball python corpse (1, -6, D:4) a +0 robe (1, 0, D:4) a hobgoblin corpse (1, 1, D:4) a +0 robe (1, 2, D:4) a jackal corpse (2, 2, D:4) a jackal corpse (9, 43, D:4) a +0 short sword (16, 5, D:4) a +0 whip (19, 28, D:4) a +0 giant club the Ecumenical Temple