qw Level 1 of the Dungeon (7, -11, D:1) a +0 dagger (15, -2, D:1) 3 atropa-tipped darts (20, 40, D:1) a staff of poison (40, 25, D:1) 5 stones (50, 22, D:1) a +0 robe (50, 28, D:1) a +0 short sword (55, 47, D:1) 2 atropa-tipped darts (56, 6, D:1) a +0 robe (57, 42, D:1) a scroll of blinking Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 dagger 3 stones a +0 club (6, 3, D:2) 3 scrolls of blinking (9, -39, D:2) 4 large rocks (11, -12, D:2) a +0 short sword 3 stones (20, -31, D:2) a +0 rapier (20, -2, D:2) a +0 dagger 2 stones (29, -31, D:2) 5 curare-tipped darts (37, -37, D:2) a +0 ring mail a +0 leather armour (37, -17, D:2) a +0 spear (43, -31, D:2) a +0 leather armour (47, -6, D:2) a scroll of blinking (48, -2, D:2) a +0 sling Level 3 of the Dungeon (8, 17, D:3) the +3 short sword of Patterns {spect, rN+ rCorr Int-4 Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+7). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (33, 26, D:3) a potion of magic a scroll of magic mapping a +1 ring mail of poison resistance (33, 32, D:3) a +0 glaive (59, 18, D:3) a +0 club a +0 leather armour a +0 whip a +0 leather armour a +0 club a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 13 gold pieces (4, -5, D:4) a +0 club (7, 6, D:4) a scroll of identify