qw Level 1 of the Dungeon (10, 9, D:1) a +0 sling (12, 13, D:1) a scroll of blinking a scarf of shadows a +0 leather armour (15, 18, D:1) a +0 spear (29, 12, D:1) a +0 short sword 3 stones (37, 1, D:1) a throwing net (37, 23, D:1) 5 stones (43, 19, D:1) 5 stones (45, 6, D:1) a +0 leather armour (48, 18, D:1) a +0 robe (51, 14, D:1) a +0 helmet (58, 27, D:1) 4 stones Level 2 of the Dungeon [Shop] Teconyw's Magic Scroll Shoppe a scroll of teleportation (42 gold) a scroll of brand weapon (133 gold) a scroll of blinking (105 gold) a scroll of identify (28 gold) a scroll of summoning (133 gold) a scroll of teleportation (42 gold) a scroll of butterflies (56 gold) a scroll of teleportation (42 gold) [Shop] Ustraz's Distillery a potion of heal wounds (55 gold) a potion of resistance (110 gold) a potion of might (44 gold) a potion of curing (33 gold) a potion of attraction (33 gold) a potion of flight (33 gold) a potion of might (44 gold) a potion of heal wounds (55 gold) [Shop] Oziurax's Jewellery Emporium a +6 ring of dexterity (396 gold) an amulet of regeneration (330 gold) a +4 ring of slaying (858 gold) the ring of Dishonour {Ice Dex+6} (490 gold) [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. a ring of flight (192 gold) an amulet of regeneration (330 gold) an amulet of the acrobat (330 gold) a +6 ring of dexterity (396 gold) the ring of Nebytaf {rF+ rC+ rCorr Stlth-} (475 gold) [ring of protection from fire] rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. [Shop] Cuv Qusm's Weapon Shoppe a +0 mace (39 gold) a +1 mace of holy wrath (161 gold) a +4 giant club (308 gold) 5 stones (6 gold) a +0 sling (19 gold) the +5 falchion "Oriuroyha" {protect, rN+++ rCorr MP-9 Str-4} (453 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-4). rN: It renders you almost immune to negative energy. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. 6 stones (7 gold) 3 stones (3 gold) a +0 trident (45 gold) (7, -9, D:2) a +0 dagger 2 stones (13, -7, D:2) 2 poisoned darts (19, 20, D:2) a +0 ring mail (23, 14, D:2) a +0 dagger (26, -17, D:2) a +0 hand axe (28, 1, D:2) a +0 whip 6 stones (30, 0, D:2) a +0 hand axe (33, 25, D:2) a scroll of fear (37, 29, D:2) 4 stones (44, -14, D:2) a +0 club (56, -1, D:2) 3 poisoned darts (58, 3, D:2) a +0 scythe a +0 robe (58, 7, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a book of Burglary (1, 3, D:3) 5 stones (8, 1, D:3) 2 javelins