qw Level 1 of the Dungeon (0, 0, D:1) a book of Weapons (2, 8, D:1) a +0 robe (37, 27, D:1) a +0 short sword 4 stones (40, 10, D:1) a There-And-Back Book a +0 pair of boots (43, 15, D:1) a +0 hand axe (43, 16, D:1) a +0 short sword of speed (45, 21, D:1) a potion of flight a scroll of blinking a +0 leather armour (46, 20, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 3, D:2) a +0 dagger a stone (31, -7, D:2) a scroll of immolation a +0 robe (36, -14, D:2) a bat corpse (skeletalised by now) (37, -14, D:2) a +0 robe (39, -12, D:2) a wand of digging (7) (39, -11, D:2) a +0 mace (39, 4, D:2) a +0 dagger (39, 7, D:2) a +0 dagger (44, 19, D:2) a +1 vampiric long sword (49, -22, D:2) 3 stones (50, -17, D:2) a +0 hand axe (52, 0, D:2) a ball python corpse (skeletalised by now) (52, 5, D:2) a +0 club a stone (55, 30, D:2) a scarf of harm Level 3 of the Dungeon (0, 0, D:3) 5 stones (0, 2, D:3) a jackal corpse an adder corpse (2, -1, D:3) a jackal corpse (17, -13, D:3) 3 datura-tipped darts (18, -15, D:3) a +0 whip (22, -3, D:3) a +0 whip (26, -19, D:3) a hobgoblin corpse