qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -26, D:1) a +0 hand axe (5, 1, D:1) a scroll of blinking a +0 leather armour (17, 5, D:1) 7 stones (17, 7, D:1) 6 curare-tipped darts (21, 14, D:1) 6 stones (24, 11, D:1) a +0 club (28, 15, D:1) a +0 short sword (29, 16, D:1) a +0 hand axe (31, 4, D:1) a +0 dagger (37, 22, D:1) a +0 short sword of freezing 5 stones (41, -24, D:1) a ring of wizardry (43, -28, D:1) a +0 club 5 stones (48, -5, D:1) 3 stones (51, -14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 5 stones (6, 9, D:2) a wand of flame (12) (9, 10, D:2) 6 stones (10, 11, D:2) a +0 club (16, 12, D:2) a +0 spear (18, 11, D:2) a +0 whip (19, 7, D:2) a +0 ring mail (19, 13, D:2) a +0 mace (25, 12, D:2) 3 stones a +0 dagger (25, 36, D:2) the +9 sling "Lir Soji" {vorpal, Str+7} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+7). (26, 31, D:2) a +0 short sword a stone (27, 23, D:2) the +18 Lear's hauberk (31, 33, D:2) a stone a +0 club (42, 23, D:2) a +0 club (43, 3, D:2) a +0 short sword (44, 34, D:2) a +0 sling (45, 16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (1, 4, D:3) 3 stones (1, 8, D:3) an adder corpse (4, -2, D:3) a +0 trident (14, 17, D:3) 4 poisoned darts (17, 1, D:3) a +0 spear a gnoll corpse (19, 1, D:3) a +0 spear (19, 9, D:3) a +0 pair of boots (21, 15, D:3) a +0 short sword 5 stones (24, 20, D:3) a +0 robe