qw Level 1 of the Dungeon (12, -10, D:1) a +0 dagger a stone (14, -11, D:1) a +0 dagger a stone (14, 4, D:1) a +0 dagger 4 stones (20, 18, D:1) 4 stones (22, 15, D:1) a +0 club (25, 1, D:1) a +0 dagger (40, 6, D:1) a +0 leather armour (45, -22, D:1) a +0 ring mail (45, -10, D:1) a scroll of blinking a +0 ring mail a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a book of Geomancy (13, 1, D:2) a +0 dagger a +0 sling 5 stones (17, 1, D:2) a +0 club (21, 20, D:2) a +0 club (23, 0, D:2) a book of Vapours (26, -9, D:2) a Young Poisoner's Handbook (27, 31, D:2) 6 stones (29, -8, D:2) a +0 short sword (33, 20, D:2) a potion of brilliance (36, -20, D:2) a +0 club (36, 11, D:2) 4 poisoned darts (36, 15, D:2) a +0 club (41, -7, D:2) a staff of air (41, 11, D:2) a +0 spear (41, 12, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 scale mail an orc corpse (1, 25, D:3) a book of the Hunter (1, 29, D:3) a wand of flame (20) (8, 10, D:3) a +0 club a goblin corpse (8, 14, D:3) 5 stones (12, 44, D:3) a ball python corpse (skeletalised by now) (33, 34, D:3) a +0 dagger (33, 35, D:3) a +0 dagger a +0 club a +0 dagger (33, 36, D:3) a +0 club a +0 leather armour a wand of polymorph (8) (34, 36, D:3) a +0 club a +0 dagger (44, 6, D:3) a +0 sling (44, 7, D:3) the +4 falchion of Dividends {spect, Fragile Str+5 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (44, 40, D:3) 3 stones (47, 19, D:3) a +0 spear (55, 8, D:3) a +0 rapier (58, 39, D:3) a +0 dagger (64, -6, D:3) a +0 chain mail (64, -4, D:3) a throwing net