qw Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, -1, D:1) a +0 ring mail (2, -3, D:1) a +0 ring mail (14, -31, D:1) a +0 club 5 stones (16, -23, D:1) a book of Geomancy (21, -39, D:1) a +0 whip a stone (21, -4, D:1) a +0 hand axe (34, -9, D:1) a +0 leather armour (34, 7, D:1) a +0 whip (36, -22, D:1) a +0 club (37, 7, D:1) a stone a +0 dagger (40, -35, D:1) a scroll of blinking a +0 leather armour (45, -16, D:1) 7 stones (49, -16, D:1) a +0 club Level 2 of the Dungeon (11, 16, D:2) a +0 mace (13, -10, D:2) a +0 leather armour (13, 15, D:2) a scroll of amnesia (14, 29, D:2) a +0 short sword (16, -15, D:2) a +0 robe (22, 16, D:2) a +0 short sword (33, 26, D:2) a +0 dagger (37, 17, D:2) the +2 pair of boots of Fortitude {rN+ Int+2} Int: It affects your intelligence (+2). rN: It protects you from negative energy. (37, 26, D:2) a +0 falchion (38, -14, D:2) a +0 club (46, 2, D:2) a +0 dagger (46, 13, D:2) 6 stones a +0 dagger (47, 31, D:2) a +0 whip (49, -16, D:2) a staff of fire (54, 13, D:2) a scroll of blinking (59, 32, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 4, D:3) a bat corpse (skeletalised by now) (10, 4, D:3) a +0 club 4 stones (11, 5, D:3) a quokka corpse (skeletalised by now) (17, -10, D:3) a +0 falchion (20, -10, D:3) a +0 trident (25, -4, D:3) a ball python corpse (29, -9, D:3) 3 poisoned darts (31, -14, D:3) a book of Armaments (32, -6, D:3) a hobgoblin corpse (37, -15, D:3) a scroll of identify (39, -23, D:3) 2 silver javelins (39, -21, D:3) a +0 dagger an orc corpse (41, -19, D:3) a +0 long sword