qw Level 1 of the Dungeon (2, -16, D:1) a +0 club (21, -18, D:1) a book of Debilitation (28, -7, D:1) a stone (33, -7, D:1) 5 stones (34, -11, D:1) a +0 robe (36, -31, D:1) a +0 short sword 5 stones (39, 4, D:1) a potion of brilliance (48, -28, D:1) a scroll of blinking (48, -24, D:1) a +0 sling Level 2 of the Dungeon (0, 33, D:2) a +0 leather armour (8, -4, D:2) a +4 ring of evasion (11, 19, D:2) a +0 robe (13, -9, D:2) a +0 short sword (14, 20, D:2) 8 stones (33, 7, D:2) a +0 dagger (33, 32, D:2) a +0 club (40, 20, D:2) a +0 dagger 5 stones (44, 29, D:2) a wand of paralysis (6) (45, 0, D:2) a +0 club (46, -5, D:2) a +3 vampiric dagger (54, 18, D:2) a +0 dagger (57, 27, D:2) a stone Level 3 of the Dungeon (13, 11, D:3) a book of Necromancy (13, 13, D:3) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (21, -17, D:3) a +0 club (23, -4, D:3) a wand of polymorph (5) (23, -2, D:3) a +0 club (23, 6, D:3) a +0 dagger (23, 7, D:3) a +0 trident a +0 ring mail (24, 6, D:3) a +0 hand axe (25, 6, D:3) a +0 dagger (25, 12, D:3) a wand of polymorph (14) (26, -22, D:3) a frilled lizard corpse (skeletalised by now) (32, -7, D:3) a potion of lignification a +0 leather armour (34, 4, D:3) a +0 hand axe a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +0 whip a +0 leather armour a +0 hand axe (35, 17, D:3) a +0 whip a +0 leather armour (43, -6, D:3) a +0 club 7 stones (46, -30, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a scroll of magic mapping (6, 9, D:4) a scroll of vulnerability (9, 6, D:4) a +0 club a +0 morningstar an orc corpse (9, 10, D:4) 10 gold pieces