qw Level 1 of the Dungeon (0, 0, D:1) a scroll of poison (9, 22, D:1) a +0 dagger (11, 26, D:1) a +0 club (12, 32, D:1) a potion of attraction a +0 pair of gloves a +0 leather armour (13, 28, D:1) a +0 leather armour (14, 48, D:1) a +0 dagger 4 stones (21, 17, D:1) a +0 spear (31, 3, D:1) a +0 short sword (32, 12, D:1) a +0 club 2 stones (41, 6, D:1) a +0 dagger (42, 39, D:1) a scroll of blinking (47, 42, D:1) 5 poisoned darts (54, 17, D:1) 4 poisoned darts (55, 4, D:1) a book of Conjurations (60, 4, D:1) a +0 club Level 2 of the Dungeon [Shop] Kiuckael's Assorted Antiques an amulet of faith (960 gold) a +0 robe (16 gold) a scroll of teleportation (72 gold) a scroll of poison (96 gold) a wand of charming (6) (345 gold) a +0 robe (16 gold) [Shop] Yves's Assorted Antiques a +5 vorpal flail (869 gold) a scroll of fear (108 gold) 2 potions of mutation (432 gold) a +3 leather armour of poison resistance (567 gold) a +0 robe (18 gold) a potion of cancellation (216 gold) a +2 antimagic war axe (607 gold) [Shop] Compis's Armour Emporium a +0 robe (8 gold) a +3 plate armour of positive energy (504 gold) a +2 leather armour of cold resistance (228 gold) a +2 plate armour of fire resistance (480 gold) a +0 ring mail (48 gold) a +1 pair of gloves of hurling (198 gold) a +0 pair of gloves (54 gold) [Shop] Wucir's Assorted Antiques a +0 spear (81 gold) a potion of flight (81 gold) a wand of charming (6) (388 gold) a scroll of identify (54 gold) a scroll of fog (108 gold) a scroll of magic mapping (202 gold) a scroll of fear (108 gold) a +0 morningstar (108 gold) (0, 0, D:2) a +0 leather armour (18, -7, D:2) a +0 whip a +0 sling a +0 club (19, 2, D:2) a +2 dagger of venom (21, 28, D:2) a +4 sling (22, 30, D:2) a +0 dagger 3 stones (24, 16, D:2) 7 stones (32, 17, D:2) a +0 dagger (33, 2, D:2) a +0 club a +0 ring mail (36, -9, D:2) a +0 club a +0 ring mail (38, -4, D:2) a +0 dagger (53, 5, D:2) 3 stones a +0 club (53, 10, D:2) 4 stones (59, 31, D:2) a +0 robe Level 3 of the Dungeon [Shop] Jaogenea's Book Emporium a book of Frost (264 gold) a book of Displacement (288 gold) a book of the Hunter (312 gold) an Everburning Encyclopedia (312 gold) a book of Flames (360 gold) a book of Spatial Translocations (312 gold) (0, 0, D:3) 6 stones (2, 21, D:3) a +0 quarterstaff (5, 18, D:3) a potion of magic a potion of lignification (6, 16, D:3) 7 stones (16, 12, D:3) a +0 robe a +0 scythe (20, 12, D:3) a +0 short sword (25, -2, D:3) a +0 ring mail (34, 0, D:3) a +0 leather armour (36, 1, D:3) a scroll of fear (38, 12, D:3) a book of Callings (40, 3, D:3) an amulet of magic regeneration (40, 18, D:3) a +0 robe (44, 6, D:3) a +0 robe (49, -15, D:3) a scroll of blinking Level 4 of the Dungeon [Shop] Nytenits's Antique Armour Shop a +0 ring mail of poison resistance (192 gold) a +0 leather armour (48 gold) a +0 robe (16 gold) a +0 leather armour (48 gold) a +0 ring mail (96 gold) a +0 pair of gloves (108 gold) the +0 leather armour of Cowardice {rF- rC+ Will+} (350 gold) rF: It makes you vulnerable to fire. rC: It protects you from cold. Will: It increases your willpower. the +3 robe "Qoomi" {rF+ rN++ Will+} (1099 gold) rF: It protects you from fire. rN: It greatly protects you from negative energy. Will: It increases your willpower. a +0 robe (16 gold) [Shop] Rierhuwn's Armour Shop a +0 helmet (63 gold) a +2 helmet of see invisible (301 gold) the +6 lightning scales {swift, rElec} (938 gold) It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. a +0 ring mail (56 gold) a +1 cloak of willpower (231 gold) a +0 leather armour (28 gold) the +1 robe of the Blind Marksman {*Slow Str+4} (217 gold) Str: It affects your strength (+4). *Slow: It may slow you when you take damage. [Shop] Duxkisif's Weapon Shop a +3 dagger of electrocution (286 gold) 5 stones (6 gold) a +0 flail (45 gold) a +0 trident (45 gold) 7 stones (9 gold) 3 datura-tipped darts (15 gold) a +0 spear (39 gold) a +2 hand axe of flaming (226 gold) the +11 flail of Avemut {distort, *Rage rN+ Str+2 Dex+4} (1110 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (0, 0, D:4) a potion of lignification (5, -1, D:4) a hound corpse (10, -7, D:4) a giant cockroach corpse (10, -5, D:4) a worm corpse (15, 3, D:4) a +0 club (24, 5, D:4) the +7 great sword of the Thieving Gods {venom, Str+4} It poisons the flesh of those it strikes. Str: It affects your strength (+4). (25, -6, D:4) a ball python corpse (30, -13, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (32, -16, D:4) a +0 club a +0 leather armour (37, 12, D:4) a +0 dagger (43, 10, D:4) Daepsay's Secrets of Overcast Beguiling Spells Type Level a - Slow Hexes 1 b - Inner Flame Hexes/Fire 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Silence Hexes/Air 5 (46, -12, D:4) a wand of polymorph (12) (46, 10, D:4) a +0 hand axe (48, 8, D:4) a +0 hand axe (48, 19, D:4) a +0 whip (50, 8, D:4) a human corpse (skeletalised by now) (52, 7, D:4) a ball python corpse (skeletalised by now) (54, 0, D:4) a black bear corpse (skeletalised by now) (62, 2, D:4) a scroll of torment