qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (13, 12, D:1) a +0 pair of boots (17, 9, D:1) 2 stones (23, 14, D:1) 3 poisoned darts (25, 19, D:1) a +0 dagger (26, -2, D:1) a +0 club a +0 hand axe (35, 19, D:1) a scroll of blinking a +0 ring mail a +0 leather armour (47, -5, D:1) a +0 leather armour (49, 29, D:1) 6 curare-tipped darts (51, 31, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Ydoac's Antique Weapon Shop a +0 spectral quarterstaff (300 gold) the +5 mace "Turash" {elec, Str+3} (1145 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). a +0 rapier (100 gold) a +0 dagger (50 gold) a +2 battleaxe of flaming (592 gold) a +0 hand axe (75 gold) a +0 mace (75 gold) the +6 war axe of Departure {protect, rPois Int+2} (1240 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+2). rPois: It protects you from poison. a +0 dagger (50 gold) (4, -4, D:2) a +0 short sword (7, -43, D:2) a +0 club (7, -34, D:2) a hobgoblin corpse (skeletalised by now) (12, -34, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, -30, D:2) 5 stones a hobgoblin corpse (skeletalised by now) (24, -32, D:2) a +0 scale mail (39, -15, D:2) a +0 short sword 4 poisoned darts (46, -21, D:2) a +0 club 5 stones (56, -34, D:2) a +0 scale mail (64, -34, D:2) a +0 dagger 5 stones Level 3 of the Dungeon (0, 0, D:3) 6 stones (2, -4, D:3) a +0 club a goblin corpse (4, 8, D:3) 5 stones (6, 10, D:3) 13 gold pieces