qw Level 1 of the Dungeon (6, -22, D:1) a +0 dagger 3 stones (8, -32, D:1) a +0 robe (9, -45, D:1) 6 stones (18, -12, D:1) a +0 robe (25, -13, D:1) a +0 club (28, -35, D:1) a book of Weapons (39, -25, D:1) 6 stones (43, -46, D:1) a scroll of magic mapping a scroll of blinking a +0 ring mail a +0 leather armour Level 2 of the Dungeon (12, 5, D:2) a +0 mace (18, 19, D:2) a +0 dagger (21, -24, D:2) a +0 leather armour a +0 club a +0 short sword (21, -7, D:2) a +0 leather armour (23, -24, D:2) 7 poisoned darts a +0 club a +1 falchion of flaming a +0 leather armour a +0 hand axe a kobold corpse a quokka corpse (27, 24, D:2) 4 poisoned darts (29, 21, D:2) a +0 dagger (36, 28, D:2) a +0 ring mail (40, 26, D:2) 5 stones (43, 16, D:2) a +0 club (49, -5, D:2) a +0 hand axe (60, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) an adder corpse (1, 3, D:3) the +10 whip of the Seven Shrikes {pain, *Rage rPois Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (7, -1, D:3) a +0 helmet (15, -1, D:3) a +0 club a +0 club an orc corpse an orc corpse (15, 1, D:3) a +0 dagger 4 stones a quokka corpse (19, 0, D:3) a scroll of summoning