qw Level 1 of the Dungeon (0, 0, D:1) a scroll of blinking 2 scrolls of vulnerability a +0 leather armour (9, 24, D:1) a +0 dagger (9, 25, D:1) 2 stones (13, -4, D:1) a book of Armaments (30, -6, D:1) a +0 dagger (31, -8, D:1) 7 stones (38, 3, D:1) a scroll of blinking (40, 14, D:1) a +0 short sword (48, 16, D:1) a +0 robe Level 2 of the Dungeon [Shop] Huryn's Weapon Emporium a +0 quarterstaff (52 gold) a +0 rapier (52 gold) the +7 war axe of Midsummer {antimagic, rF+} (773 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. a +5 falchion of draining (421 gold) a +0 rapier (52 gold) a +0 hand axe (39 gold) 7 stones (9 gold) (0, 0, D:2) a +0 club (12, 39, D:2) 2 gold pieces (16, -4, D:2) 9 stones (17, -3, D:2) a +0 dagger (19, -1, D:2) a +0 robe (46, 22, D:2) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (53, 28, D:2) a +0 dagger (56, 1, D:2) a +0 club a +0 sling (58, 12, D:2) a human corpse (skeletalised by now) (59, 30, D:2) 2 curare-tipped darts (60, 10, D:2) a +0 club