qw Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 13, D:1) a +0 robe (10, 29, D:1) a +0 dagger a stone a +0 dagger (10, 30, D:1) a +0 dagger a +0 dagger 4 stones a +0 short sword a rat corpse (skeletalised by now) (11, 21, D:1) a +0 sling (11, 26, D:1) a +0 club (14, 0, D:1) a bat corpse (skeletalised by now) (15, 21, D:1) a +0 club 3 stones (16, 21, D:1) a book of Geomancy (22, 25, D:1) 3 stones (27, 11, D:1) a rat corpse (skeletalised by now) (27, 21, D:1) 3 stones (34, 18, D:1) a frilled lizard corpse (skeletalised by now) (34, 22, D:1) 9 stones (35, 17, D:1) a +0 hand axe (37, 21, D:1) a +0 dagger (42, 20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a scroll of magic mapping (3, -7, D:2) a ring of protection from cold (3, -5, D:2) a +0 leather armour (6, -2, D:2) a +0 club 2 stones (8, 5, D:2) a scroll of blinking (11, -17, D:2) a scroll of blinking (14, -23, D:2) a +0 dagger (15, -2, D:2) 4 stones (20, -14, D:2) 5 stones