qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, -2, D:1) a +0 hand axe (21, 32, D:1) a +0 club (27, 27, D:1) a +0 short sword 2 stones (28, 3, D:1) a scroll of blinking a +0 leather armour (40, 10, D:1) 5 stones (47, 21, D:1) a +0 club Level 2 of the Dungeon [Shop] Utsorr's Antique Weapon Shoppe a +0 mace (78 gold) a +0 rapier (104 gold) a +0 whip (65 gold) a +0 battleaxe (169 gold) a +0 rapier (104 gold) a +0 quarterstaff (104 gold) a +0 vorpal scimitar (208 gold) the +3 hand axe "Ruuffoux" {antimagic, *Noise Int+2 Dex+2} (933 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). *Noise: It may make noises in combat. a +0 war axe (91 gold) (0, 0, D:2) a +0 short sword (2, -1, D:2) a +0 club (8, 17, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (9, 17, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (15, -2, D:2) a +0 short sword (16, -12, D:2) a +0 ring mail (17, 16, D:2) a +0 mace a +2 dagger of venom (19, -1, D:2) a quokka corpse (skeletalised by now) (19, 0, D:2) a +0 sling a +0 club (21, -6, D:2) a +0 chain mail (22, -2, D:2) a +0 hand axe (34, 33, D:2) 2 curare-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 4, D:3) a potion of brilliance (15, 15, D:3) a +0 club a goblin corpse