qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 7, D:1) a +0 sling (7, -1, D:1) a +0 hand axe (19, -9, D:1) a scroll of blinking (25, 0, D:1) 7 stones (31, 21, D:1) a +0 short sword (35, 19, D:1) a +0 sling (40, -11, D:1) a +0 dagger (43, 20, D:1) a +0 mace (44, 3, D:1) Plato's Compendium of Reformation Spells Type Level a - Beastly Appendage Transmutation 1 (45, 2, D:1) a +0 dagger (52, 4, D:1) a scroll of noise a scroll of blinking a +0 leather armour (57, 2, D:1) a +0 dagger (58, -8, D:1) a +0 club Level 2 of the Dungeon [Shop] Coitre's Antique Weapon Shoppe the +6 sling of Udoenyimeq {flame, rElec Dex-2 SInv} (1354 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 short sword (87 gold) a +0 trident (101 gold) a +0 dagger (58 gold) a +6 rapier of venom (1067 gold) the +6 shortbow "Degedur" {freeze, Contam rF++ rC+ Str-2} (1655 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). rF: It greatly protects you from fire. rC: It protects you from cold. Contam: It causes magical contamination when unequipped. a +0 mace (87 gold) a +0 short sword (87 gold) a +0 sling (43 gold) (0, 0, D:2) a +0 club (still there?) a +0 whip (still there?) a +0 flail of protection (still there?) a gnoll corpse (still there?) (4, -12, D:2) an adder corpse a hobgoblin corpse (7, -10, D:2) a +0 spear (13, -6, D:2) a book of Vapours (18, 1, D:2) a bat skeleton (27, -13, D:2) a +0 club (28, 2, D:2) a +0 mace (29, -5, D:2) a bat corpse (skeletalised by now) (31, 13, D:2) a +0 ring mail