qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 4, D:1) a +0 dagger (3, 4, D:1) a +0 dagger (3, 9, D:1) a +0 spear (4, 5, D:1) a +2 dagger of pain (14, 19, D:1) a +0 robe (14, 28, D:1) a potion of magic (28, -8, D:1) a +0 dagger (30, 17, D:1) a +0 dagger (36, 37, D:1) a book of the Earth (38, 20, D:1) a +0 mace (38, 34, D:1) 4 scrolls of vulnerability a potion of magic a +0 robe (49, 7, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (7, 26, D:2) a Young Poisoner's Handbook (18, 25, D:2) a +0 short sword (19, 20, D:2) 7 stones (21, -8, D:2) the +9 rapier "Cisig Jerch" {flame, rF+ Str+4 Stlth+} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rF: It protects you from fire. Stlth: It makes you more stealthy. (29, -15, D:2) a ball python corpse (skeletalised by now) (37, 14, D:2) Plato's Commentary on Fog Spells Type Level a - Shock Conjuration/Air 1 (51, 10, D:2) 3 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 13 gold pieces (1, 0, D:3) an orb of light (unseen) (3, -2, D:3) a +0 war axe an orc corpse (9, 16, D:3) a stone (11, 7, D:3) a +0 short sword (13, 15, D:3) a +0 mace an orc corpse (14, 11, D:3) 12 gold pieces (14, 15, D:3) a ball python corpse