qw Level 1 of the Dungeon (0, 0, D:1) a +0 robe (7, 28, D:1) 3 stones (10, -5, D:1) a potion of magic (16, -6, D:1) a +0 dagger (20, -10, D:1) a +0 dagger (22, 3, D:1) 6 poisoned darts (23, 33, D:1) 7 stones (33, 1, D:1) a +0 club (39, -10, D:1) a potion of magic (40, 16, D:1) a +0 whip (41, 30, D:1) a +0 dagger (47, 19, D:1) a +0 dagger (47, 27, D:1) a throwing net Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (19, -44, D:2) a staff of fire (21, -4, D:2) a +0 ring mail (25, 4, D:2) the +1 robe of Coanemif {rC- SInv Archmagi} rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. (33, -22, D:2) 7 stones (35, -41, D:2) 6 atropa-tipped darts (38, -32, D:2) a +0 dagger (43, -34, D:2) a +0 scale mail (51, -46, D:2) a scroll of amnesia a potion of brilliance (53, -18, D:2) a scroll of torment Level 3 of the Dungeon (0, 0, D:3) a ring of magical power (3, 1, D:3) a ring of poison resistance (12, 11, D:3) a +0 whip (18, 10, D:3) a +0 robe a +0 scythe (20, 18, D:3) a +0 ring mail (21, 7, D:3) 4 stones (27, 15, D:3) a +0 morningstar (42, 32, D:3) a +0 robe (45, 6, D:3) 2 stones (47, -4, D:3) 8 stones (50, 23, D:3) a +0 dagger a stone a +6 ring of intelligence