Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 9567122439281436483 376 qw the Ruffian (level 6, 0/48 HPs) Began as a Ghoul Fire Elementalist on Aug 29, 2022. Slain by an ogre ... wielding a +0 giant club (24 damage) ... on level 4 of the Dungeon. The game lasted 00:03:10 (4422 turns). qw the Ruffian (Ghoul Fire Elementalist) Turns: 4422, Time: 00:03:11 Health: 0/48 AC: 10 Str: 14 XL: 6 Next: 73% Magic: 7/7 EV: 6 Int: 10 God: Gold: 188 SH: 0 Dex: 9 Spells: 7/8 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + + + Spirit . k - +0 chain mail rPois inf Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . n - +0 pair of gloves Will ..... (no boots) Stlth .......... b - amulet of the acrobat HPRegen 0.00/turn h - ring of resist corrosion MPRegen 0.10/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 188 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Skills: + Level 1.9 Fighting - Level 3.6 Armour - Level 1.7 Dodging - Level 2.1 Stealth - Level 5.0 Unarmed Combat - Level 1.7 Spellcasting - Level 0.7 Conjurations - Level 2.4 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 16% 2x1d4 98% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d6 99% 2 Conjure Flame Conj/Fire 4% 6-21 100% 3 Inner Flame Hex/Fire 3% N/A 100% 3 Flame Wave Conj/Fire 4% 2d5 100% 4 Inventory: Armour k - a +0 chain mail (worn) n - a +0 pair of gloves (worn) Jewellery b - an amulet of the acrobat (around neck) h - a ring of resist corrosion (left hand) Scrolls l - 3 scrolls of identify Potions a - a potion of heal wounds f - a potion of might g - a potion of cancellation j - 3 potions of curing Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History You now have 178 gold pieces (gained 15). An endoplasm comes into view. Found 10 gold pieces. The endoplasm quivers. You barely miss the endoplasm. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. The endoplasm is almost dead. You punch the endoplasm! You kill the endoplasm! You feel better. You now have 188 gold pieces (gained 10). An ogre comes into view. It is wielding a +0 giant club. You barely miss the ogre. The ogre hits you with a +0 giant club! You barely miss the ogre. The ogre barely misses you. You hit the ogre. The ogre is lightly wounded. You closely miss the ogre. The ogre is lightly wounded. The ogre hits you with a +0 giant club! You hit the ogre. The ogre is moderately wounded. You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #..#....##.......##.# ...#....##..........# ...#....##........# ...<..............# ..#.....#######.### ........# ##.# .#...##..# #..### .#....##... #....# .###..# ##.# #..@.# .. ...# .# ##O#...# .. .#.. # #.....# ..###... ..## #### ... #### You could see an ogre. Vanquished Creatures Sigmund (D:3) A water moccasin (D:3) An iguana (D:3) 2 adders (D:2) A river rat (D:3) 6 endoplasms 5 giant cockroaches 4 goblins (D:1) 3 hobgoblins 11 jackals (D:1) 2 quokkas 9 ball pythons 4 bats (D:1) 5 frilled lizards 4 kobolds 7 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Ghoul Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | 0 ||| qw: Version: 0.1-a-90-g952f4b7 0 | D:1 | 0 ||| qw: Game counter: 3831 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 44 | D:1 | HP: 1/14 [goblin/+0 dagger (3)] 382 | D:1 | Reached skill level 1 in Unarmed Combat 402 | D:1 | Reached skill level 1 in Fighting 402 | D:1 | Reached XP level 2. HP: 23/23 MP: 3/3 668 | D:1 | Reached skill level 2 in Unarmed Combat 671 | D:1 | Found a faded altar of an unknown god. 680 | D:1 | 680 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 681 | D:1 | 681 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 682 | D:1 | 682 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 689 | D:1 | Reached XP level 3. HP: 22/28 MP: 4/4 878 | D:1 | 878 ||| Stepping ~*~*~tactically~*~*~ (stealth). 890 | D:1 | 890 ||| Stepping ~*~*~tactically~*~*~ (stealth). 944 | D:1 | 944 ||| Stepping ~*~*~tactically~*~*~ (stealth). 946 | D:1 | 946 ||| Stepping ~*~*~tactically~*~*~ (stealth). 967 | D:1 | 967 ||| Stepping ~*~*~tactically~*~*~ (stealth). 969 | D:1 | 969 ||| Stepping ~*~*~tactically~*~*~ (stealth). 970 | D:1 | 970 ||| Stepping ~*~*~tactically~*~*~ (stealth). 971 | D:1 | 971 ||| Stepping ~*~*~tactically~*~*~ (stealth). 972 | D:1 | 972 ||| Stepping ~*~*~tactically~*~*~ (stealth). 983 | D:1 | Reached skill level 3 in Unarmed Combat 1010 | D:1 | 1010 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1012 | D:1 | 1012 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1212 | D:1 | 1212 ||| UPGRADING to +0 chain mail. 1222 | D:1 | 1222 ||| DROPPING +0 robe. 1223 | D:1 | 1223 ||| UPGRADING to ring of resist corrosion. 1224 | D:1 | 1224 ||| READING scroll labelled SAPRAS QOECYNT. 1225 | D:1 | 1225 ||| READING 4 scrolls labelled JYILEOCOXE. 1230 | D:1 | 1230 ||| READING scroll labelled NIMANU FIURCHA. 1231 | D:1 | 1231 ||| READING scroll labelled FUKAKERASE. 1232 | D:1 | 1232 ||| DROPPING potion of magic. 1398 | D:2 | Reached XP level 4. HP: 35/35 MP: 5/5 1542 | D:2 | Identified the +1 robe of Coanemif {rC- SInv Archmagi} 2036 | D:2 | 2036 ||| UPGRADING to +0 pair of gloves. 2041 | D:2 | 2041 ||| READING scroll labelled OGIWKUCYFOG. 2042 | D:2 | 2042 ||| READING scroll labelled ERGHIY DACKUNYTH. 2043 | D:2 | 2043 ||| READING 2 scrolls labelled MAQ MOPUIMNOGG. 2044 | D:2 | 2044 ||| READING scroll labelled JUITIL PUMAR. 2045 | D:2 | 2045 ||| DRINKING 2 smoky red potions. 2046 | D:2 | 2046 ||| DRINKING 2 cyan potions. 2047 | D:2 | 2047 ||| READING 3 scrolls of identify. 2047 | D:2 | 2047 ||| IDENTIFYING emerald potion 2048 | D:2 | 2048 ||| READING 2 scrolls of identify. 2048 | D:2 | 2048 ||| IDENTIFYING sedimented clear potion 2049 | D:2 | 2049 ||| DROPPING potion of brilliance. 2050 | D:2 | 2050 ||| DROPPING scroll of amnesia. 2066 | D:3 | 2066 ||| PLANNING SEWER 2413 | D:3 | Noticed Sigmund 2414 | D:3 | 2414 ||| Stepping ~*~*~tactically~*~*~ (hiding). 2424 | D:3 | HP: 2/35 [Sigmund/+0 scythe (9)] 2425 | D:3 | 2425 ||| READING 3 scrolls of teleportation. 2426 | D:3 | 2426 ||| DRINKING potion of heal wounds. 2529 | D:3 | 2529 ||| Invisible monster not found??? 2657 | D:3 | 2657 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2667 | D:3 | Killed Sigmund 2668 | D:3 | Reached skill level 3 in Armour 2668 | D:3 | Reached XP level 5. HP: 29/40 MP: 6/6 2668 | D:3 | Reached XP level 6. HP: 34/47 MP: 7/7 2790 | D:3 | 2790 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2791 | D:3 | 2791 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2799 | D:3 | 2799 ||| Stepping ~*~*~tactically~*~*~ (stealth). 2800 | D:3 | Noticed a water moccasin 2824 | D:3 | 2824 ||| RIP SEWER 2824 | D:3 | HP: 8/47 [water moccasin (6)] 2825 | D:3 | 2825 ||| PLANNING D:1-11 2825 | D:3 | 2825 ||| READING 2 scrolls of teleportation. 2826 | D:3 | HP: 2/47 [water moccasin (4)] 2929 | D:3 | HP: 11/47 [water moccasin (5)] 2930 | D:3 | 2930 ||| READING scroll of teleportation. 2930 | D:3 | HP: 4/47 [water moccasin (7)] 2930 | D:3 | HP: 1/47 [water moccasin (3)] 2966 | D:3 | 2966 ||| FLEEEEING. 2967 | D:3 | 2967 ||| STAIRDANCE 3237 | D:2 | 3237 ||| UPGRADING to amulet of the acrobat. 3242 | D:2 | 3242 ||| DRINKING 2 brown potions. 3268 | D:3 | HP: 10/47 [water moccasin (8)] 3273 | D:3 | HP: 5/47 [water moccasin (5)] 3274 | D:3 | Killed a water moccasin 3275 | D:3 | Reached skill level 5 in Unarmed Combat 3275 | D:3 | 3275 ||| STAIRDANCE 3575 | D:3 | 3575 ||| Stepping ~*~*~tactically~*~*~ (stealth). 3691 | D:3 | 3691 ||| Stepping ~*~*~tactically~*~*~ (stealth). 4221 | D:3 | 4221 ||| DROPPING ring of magical power. 4222 | D:3 | 4222 ||| READING scroll labelled TISOEL TOIMU. 4223 | D:3 | 4223 ||| READING scroll labelled QIRIGEYKIS. 4422 | D:4 | Slain by an ogre Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_ring, dreamdust_ecumenical_altar_angels_and_demons D:2: minmay_skewed_foursquare, layout_basic D:3: minmay_general_purpose_star, layout_basic, gup_sewer_entry_bowl, uniq_sigmund D:4: layout_rooms, serial_bayou_lagoon_a, serial_park_tiny_1, minmay_quantized Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Unarmed Combat | 1 2 3 5 | 5.0 Fighting | 1 | 1.9 Armour | 3 | 3.6 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 0.7 Fire Magic | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 102 | 168 || 270 Punch | 2 | || 2 Throw: Boomerang | 38 | || 38 Use: Scroll | 4 | 11 || 15 Potion | | 4 || 4 Armor: Robe | 13 | || 13 Chain mail | 5 | 82 || 87 Dodge: Dodged | 53 | 46 || 99 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 267 | 271 | 50.4 | 54 | 12 | 18.2 +---------+---------+-------+---------+---------+------- D:1 | 59 | 0 | 0.0 | 35 | 0 | 0.0 D:2 | 34 | 8 | 19.0 | 7 | 6 | 46.2 D:3 | 168 | 263 | 61.0 | 9 | 6 | 40.0 D:4 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------