Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 10670227147812275455 69 qw the Ruffian (level 4, -1/35 HPs) Began as a Ghoul Fire Elementalist on Aug 29, 2022. Slain by Terence ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (1921 turns). qw the Ruffian (Ghoul Fire Elementalist) Turns: 1921, Time: 00:02:02 Health: -1/35 AC: 10 Str: 13 XL: 4 Next: 20% Magic: 5/5 EV: 3 Int: 10 God: Gold: 72 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg + + + Spirit . i - +0 plate armour rPois inf Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Skills: - Level 1.0 Fighting - Level 1.2 Armour - Level 1.7 Dodging - Level 2.1 Stealth + Level 3.3 Unarmed Combat - Level 1.7 Spellcasting - Level 0.7 Conjurations - Level 2.4 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 16% 2x1d4 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 10% 2d5 100% 2 Conjure Flame Conj/Fire 4% 6-21 100% 3 Inner Flame Hex/Fire 3% N/A 100% 3 Flame Wave Conj/Fire 4% 2d5 100% 4 Inventory: Armour i - a +0 plate armour (worn) Jewellery d - a +6 ring of strength g - a ring of ice Scrolls a - a scroll of teleportation {unknown} b - 3 scrolls of identify e - 2 scrolls of fog {unknown} f - a scroll of enchant weapon Potions c - 2 potions of invisibility {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Enter note: Enter note: Enter note: Enter note: Enter note: You barely miss the rat. The rat bites you but does no damage. You scratch the rat. You kill the rat! Found an escape hatch in the floor. Enter note: Terence the Incautious comes into view. He is wielding a +0 flail. You closely miss Terence. You claw Terence, but do no damage. Terence hits you but does no damage. You scratch Terence. Terence is lightly wounded. Terence hits you with a +0 flail. You scratch Terence but do no damage. Terence is lightly wounded. Terence hits you with a +0 flail. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 flail. You scratch Terence but do no damage. Terence is lightly wounded. Terence hits you but does no damage. You barely miss Terence. Terence is lightly wounded. Terence shouts, "Get ready for death!" Terence hits you with a +0 flail. You scratch Terence. Terence is moderately wounded. Terence hits you with a +0 flail! You scratch Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You die... #....###.##............#......... .......................#......... ..............#........#......... ...)#..................#######... .......................##.....### ##.................######........ ...[)............# #........ ...##..........## #........ .. #.......@@..# #...%.... ..........######........ ........................ .>.....##............... .....## #............... ..... #............... .... #.............#. .... ...........#####. #################. You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 4 endoplasms (D:1) 3 giant cockroaches 6 goblins 4 hobgoblins 2 quokkas (D:2) 6 ball pythons 3 bats 2 frilled lizards (D:1) 5 kobolds 8 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Ghoul Fire Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Noticed a vampire 0 | D:1 | Noticed a merfolk zombie 0 | D:1 | 0 ||| qw: Version: 0.1-a-90-g952f4b7 0 | D:1 | 0 ||| qw: Game counter: 3863 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 8 | D:1 | Noticed a demonspawn zombie 11 | D:1 | Noticed a naga 15 | D:1 | Noticed an octopode 17 | D:1 | Noticed an elf 73 | D:1 | Reached skill level 1 in Unarmed Combat 322 | D:1 | 322 ||| Stepping ~*~*~tactically~*~*~ (stealth). 337 | D:1 | Reached skill level 1 in Fighting 337 | D:1 | Reached XP level 2. HP: 12/23 MP: 3/3 489 | D:1 | 489 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 490 | D:1 | 490 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 491 | D:1 | 491 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 585 | D:1 | Reached skill level 2 in Unarmed Combat 608 | D:1 | 608 ||| Stepping ~*~*~tactically~*~*~ (stealth). 617 | D:1 | 617 ||| Stepping ~*~*~tactically~*~*~ (stealth). 849 | D:1 | 849 ||| Stepping ~*~*~tactically~*~*~ (stealth). 892 | D:1 | 892 ||| Stepping ~*~*~tactically~*~*~ (stealth). 893 | D:1 | 893 ||| Stepping ~*~*~tactically~*~*~ (stealth). 894 | D:1 | 894 ||| Stepping ~*~*~tactically~*~*~ (stealth). 896 | D:1 | 896 ||| Stepping ~*~*~tactically~*~*~ (stealth). 897 | D:1 | 897 ||| Stepping ~*~*~tactically~*~*~ (stealth). 898 | D:1 | 898 ||| Stepping ~*~*~tactically~*~*~ (stealth). 899 | D:1 | 899 ||| Stepping ~*~*~tactically~*~*~ (stealth). 901 | D:1 | 901 ||| Stepping ~*~*~tactically~*~*~ (stealth). 903 | D:1 | 903 ||| Stepping ~*~*~tactically~*~*~ (stealth). 905 | D:1 | 905 ||| Stepping ~*~*~tactically~*~*~ (stealth). 977 | D:1 | 977 ||| UPGRADING to +0 scale mail. 987 | D:1 | 987 ||| DROPPING +0 robe. 988 | D:1 | 988 ||| UPGRADING to +0 plate armour. 998 | D:1 | 998 ||| DROPPING +0 scale mail. 999 | D:1 | 999 ||| READING scroll labelled AFIUSI RAZEJERPH. 1000 | D:1 | 1000 ||| READING scroll labelled TAXUERAETT. 1001 | D:1 | 1001 ||| READING scroll labelled VUEDDO POFUMO. 1002 | D:1 | 1002 ||| READING scroll labelled XUFOCW OSEC. 1003 | D:1 | 1003 ||| READING scroll labelled ZESUXO AWIEG. 1004 | D:1 | 1004 ||| READING scroll labelled ZAQAITT BIXKE. 1005 | D:1 | 1005 ||| DROPPING potion of magic. 1047 | D:2 | Reached XP level 3. HP: 25/28 MP: 4/4 1047 | D:2 | 1047 ||| FLEEEEING. 1048 | D:2 | 1048 ||| STAIRDANCE 1082 | D:2 | 1082 ||| STAIRDANCE 1102 | D:2 | 1102 ||| STAIRDANCE 1114 | D:1 | Reached skill level 3 in Unarmed Combat 1192 | D:2 | 1192 ||| STAIRDANCE 1201 | D:2 | 1201 ||| STAIRDANCE 1362 | D:2 | 1362 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1367 | D:2 | 1367 ||| Stepping ~*~*~tactically~*~*~ (stealth). 1417 | D:2 | Reached skill level 1 in Armour 1417 | D:2 | Reached XP level 4. HP: 35/35 MP: 5/5 1907 | D:2 | Noticed Terence 1920 | D:2 | HP: 4/35 [Terence/+0 flail (5)] 1921 | D:2 | Slain by Terence Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_rooms D:2: layout_basic, kennysheep_generic_room_11, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 1 2 3 | 3.3 Fighting | 1 | 1.0 Armour | 1 | 1.2 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 0.7 Fire Magic | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 129 | 50 || 179 Punch | 4 | 2 || 6 Use: Scroll | 6 | || 6 Armor: Robe | 8 | || 8 Plate armour | 56 | 28 || 84 Dodge: Dodged | 53 | 3 || 56 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 99 | 0 | 0.0 | 46 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 44 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 55 | 0 | 0.0 | 16 | 0 | 0.0 +---------+---------+-------+---------+---------+-------