qw Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 1, D:1) 6 stones (5, -24, D:1) 5 stones (21, -20, D:1) 5 stones (37, -23, D:1) a potion of magic (37, -4, D:1) a +0 sling (39, 9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones (10, -1, D:2) 6 stones (16, 27, D:2) 6 poisoned darts (27, 33, D:2) a +0 leather armour (31, 12, D:2) a stone (31, 28, D:2) a book of Alchemy (33, -25, D:2) a +0 dagger (49, 3, D:2) a +0 sling (50, -7, D:2) 6 poisoned darts (51, -11, D:2) a +0 club (53, 11, D:2) a +0 club (57, -3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (9, -15, D:3) a +0 club (14, -14, D:3) a +0 club (15, -16, D:3) a frilled lizard corpse (skeletalised by now) (18, -17, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, -15, D:3) 2 stones (19, -28, D:3) a scroll of amnesia (27, 7, D:3) the +3 hand axe of Greed {freeze, rC+ Int+7} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). rC: It protects you from cold. (29, -22, D:3) a +0 trident (31, -10, D:3) a +0 club (34, -26, D:3) a +0 club 4 stones an adder skeleton an adder skeleton (40, -6, D:3) 6 stones (41, -9, D:3) a +0 rapier