qw Level 1 of the Dungeon (0, 0, D:1) 4 stones (7, -16, D:1) a potion of magic (10, -21, D:1) a book of Necromancy (18, -9, D:1) 2 throwing nets (24, -11, D:1) a +0 club (39, -38, D:1) a +0 club (46, 5, D:1) a +0 whip (47, -4, D:1) a +0 dagger (50, -18, D:1) a +0 club (51, -4, D:1) 6 stones Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (15, -9, D:2) a +0 dagger of electrocution (23, 0, D:2) a +0 club (28, 8, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a scroll of teleportation (19, -4, D:3) a +0 ring mail (30, -15, D:3) a +0 vampiric dagger