qw Level 1 of the Dungeon (0, 0, D:1) 2 poisoned darts (11, 52, D:1) 4 stones (12, 3, D:1) a +0 sling (17, -6, D:1) 7 stones (21, 53, D:1) a potion of magic (24, -4, D:1) a +0 leather armour a +0 robe (24, 13, D:1) 3 poisoned darts (27, 13, D:1) a +0 whip (33, 40, D:1) a +0 dagger (37, 37, D:1) a +0 robe (39, 11, D:1) a +0 club (40, 9, D:1) a +0 short sword (41, 9, D:1) 5 stones (49, 7, D:1) 2 stones (65, 8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (15, -18, D:2) 2 stones (19, 8, D:2) 6 stones (23, -11, D:2) 6 stones (31, -16, D:2) a +0 leather armour a +0 club (33, -19, D:2) a +0 dagger a +0 morningstar a +0 leather armour a +0 flail (33, -18, D:2) a +0 leather armour a +0 dagger (37, -34, D:2) a +0 short sword (40, -37, D:2) a scroll of magic mapping (63, -15, D:2) a +0 hammer (64, 3, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, -14, D:3) a +0 dagger (11, 3, D:3) 2 stones (11, 5, D:3) a throwing net (11, 11, D:3) a +0 flail (12, 6, D:3) the +7 whip "Antest" {vorpal, *Corrode rF++ MP+9 Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (12, 8, D:3) a +0 club (13, -4, D:3) a +0 ring mail (14, -1, D:3) 3 stones a +0 club (14, 5, D:3) 4 poisoned darts (15, 2, D:3) a throwing net (20, 0, D:3) a +0 flail (24, -5, D:3) a potion of brilliance a potion of invisibility a potion of degeneration a potion of lignification 2 potions of flight a ring of flight a +0 ring mail (30, -19, D:3) a +0 dagger (32, -3, D:3) a +0 flail a +0 scale mail (32, -1, D:3) a +0 flail a +0 ring mail (33, -3, D:3) a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour a +0 trident (33, -2, D:3) a +0 hand axe a +0 club a +0 ring mail (33, 6, D:3) a +0 ring mail (34, 4, D:3) a +0 leather armour (37, -23, D:3) a +0 chain mail (39, -18, D:3) a +0 mace (45, -9, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (11, -12, D:4) a +0 robe a +0 dagger a +0 hand axe a +0 hand axe (15, -7, D:4) a +0 barding (17, 2, D:4) a +0 club (20, -3, D:4) 3 stones a +0 club (22, -21, D:4) a +0 dagger (27, 9, D:4) a +0 dagger a +0 club (44, -2, D:4) 3 stones (47, 15, D:4) a +0 short sword a +0 chain mail a +0 hand axe (48, 13, D:4) a +0 dagger a +0 robe (49, -14, D:4) a potion of lignification (49, 28, D:4) a +0 short sword (51, 4, D:4) 2 stones (52, -2, D:4) a book of Geomancy (52, 8, D:4) 4 stones (52, 25, D:4) a potion of mutation (54, -14, D:4) a +0 leather armour 3 stones a +0 dagger (55, -14, D:4) a potion of ambrosia (55, -13, D:4) a +3 leather armour a +0 flail a +0 short sword (55, -2, D:4) 2 potions of mutation Level 5 of the Dungeon [Shop] Ashoyg's General Store a scroll of fog (52 gold) a scroll of magic mapping (97 gold) a +0 war axe (45 gold) a +0 hand axe (39 gold) a tin of tremorstones (2/2) (520 gold) (0, 0, D:5) a scroll of amnesia (7, -19, D:5) a scroll of magic mapping (13, -52, D:5) a +0 leather armour (13, -39, D:5) a +1 vampiric short sword 2 stones a +0 dagger a +1 whip of draining a +0 whip 9 poisoned darts a +3 short sword a +0 dagger a +0 short sword (13, -30, D:5) a +0 leather armour (13, -28, D:5) 8 stones (14, -38, D:5) a +0 short sword (23, -38, D:5) 4 stones (25, -55, D:5) a +0 robe (38, -11, D:5) a wand of roots (7) (47, -52, D:5) a +0 war axe (47, -25, D:5) a +0 hand axe (57, -39, D:5) a +0 whip (58, -38, D:5) a +0 whip a +0 leather armour (58, -20, D:5) a +0 sling (60, -42, D:5) a +0 dagger (62, -7, D:5) a wand of digging (5) Level 6 of the Dungeon (0, 0, D:6) an amulet of guardian spirit (8, 20, D:6) a +0 falchion a +0 scale mail a +0 club a +0 flail a +0 flail (8, 22, D:6) a +0 mace a +0 chain mail (9, 5, D:6) 2 potions of flight (10, 23, D:6) a +0 dagger a +0 dagger a +0 robe (10, 24, D:6) a +0 hand axe (11, 25, D:6) a +0 dagger a +0 robe a +0 flail a +0 ring mail (36, 17, D:6) 2 poisoned darts (46, 0, D:6) the +2 leather armour "Cauvvogg" {Harm Regen+} Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (52, 13, D:6) a +0 whip (53, 3, D:6) a +0 whip (53, 4, D:6) a +0 hand axe a +0 chain mail (53, 5, D:6) a +0 dagger a +0 robe of fire resistance (53, 13, D:6) a +0 spear a +0 leather armour a +0 whip (54, 5, D:6) a +0 hand axe (54, 13, D:6) a +0 spear (54, 34, D:6) a +0 dagger (56, 18, D:6) a +1 dagger of chaos (59, 28, D:6) a +0 chain mail (66, 28, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 spear (7, -55, D:7) a book of Geomancy (7, -44, D:7) a +0 club (8, -27, D:7) 3 stones (9, -21, D:7) a +0 shortbow a +0 robe (9, -10, D:7) a +0 trident (10, -48, D:7) 6 stones (10, -47, D:7) a +0 club a +0 dagger (11, -29, D:7) a book of Decay (12, -54, D:7) a +0 club a +0 flail a +0 flail a +0 club a +0 leather armour (19, -6, D:7) a book of the Spheres (20, -25, D:7) a +0 robe (26, -7, D:7) a +0 halberd (26, -6, D:7) a +2 long sword of flaming +0 swamp dragon scales (27, -8, D:7) a +0 halberd (27, -7, D:7) a +0 club a +0 leather armour (28, -7, D:7) a +0 club (33, -8, D:7) a potion of invisibility (50, -50, D:7) a wand of acid (10) (50, -22, D:7) a potion of attraction (59, -13, D:7) 6 poisoned darts Level 8 of the Dungeon (0, 0, D:8) 2 curare-tipped darts (3, -7, D:8) a staff of poison (5, -13, D:8) 2 potions of mutation (7, -14, D:8) a +0 club 4 poisoned darts (8, -14, D:8) a +0 club (9, -11, D:8) a +0 club 3 poisoned darts (11, 15, D:8) a +0 pair of gloves (15, 16, D:8) a +0 shortbow (18, -3, D:8) a +0 club a +0 leather armour (19, -14, D:8) a +0 quarterstaff (19, -10, D:8) a scroll of noise (37, -16, D:8) a +0 club 11 poisoned darts (38, -5, D:8) a +0 flail (39, -15, D:8) a +0 club 2 stones (40, 8, D:8) a +0 dagger a +0 robe a +0 club a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 mace a +0 hand axe a +0 ring mail (1, -5, D:9) a +0 flail (1, -1, D:9) a +0 dagger a +0 robe (9, 0, D:9) a +0 dagger a +0 robe (18, 3, D:9) a +0 leather armour (23, 6, D:9) a ring of poison resistance (24, 11, D:9) a +0 whip (29, 15, D:9) a +0 dagger a +0 robe (29, 16, D:9) a +2 shortbow of freezing (30, 17, D:9) a +0 war axe (32, 19, D:9) a +0 dagger a +0 scale mail a +4 halberd a +0 arbalest (33, 7, D:9) a +0 spear a +0 scale mail (33, 26, D:9) a +0 trident a +0 chain mail a wand of roots (6) (35, 4, D:9) a +0 halberd (35, 5, D:9) a +0 whip (37, 7, D:9) a +0 spear (39, 18, D:9) 7 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 rapier (1, 0, Lair:1) a potion of attraction (5, -5, Lair:1) a scroll of magic mapping (8, 33, Lair:1) a +0 falchion (11, -15, Lair:1) a phantom mirror (13, -11, Lair:1) a +0 ring mail (17, -2, Lair:1) a +0 great sword (22, 0, Lair:1) a wolf corpse (skeletalised by now) (22, 1, Lair:1) a +1 vorpal arbalest a wolf corpse (skeletalised by now) (34, 2, Lair:1) 4 stones (38, -10, Lair:1) a +0 quarterstaff (44, 35, Lair:1) a scroll of magic mapping (50, 2, Lair:1) 4 stones (50, 3, Lair:1) a potion of lignification (51, -1, Lair:1) a +0 long sword Level 2 of the Lair of Beasts (0, 0, Lair:2) an elephant corpse (2, -18, Lair:2) 2 silver javelins (2, 0, Lair:2) an elephant corpse (4, -18, Lair:2) an elephant skeleton (6, -16, Lair:2) an elephant skeleton (8, -10, Lair:2) an elephant corpse (9, 0, Lair:2) a +0 sling (11, -17, Lair:2) an elephant corpse (17, -3, Lair:2) a book of Cantrips (20, -13, Lair:2) an elephant skeleton (20, -12, Lair:2) an elephant skeleton (22, -10, Lair:2) an elephant skeleton (23, -15, Lair:2) an elephant corpse (27, -14, Lair:2) a +0 ring mail (44, -8, Lair:2) a wolf corpse (skeletalised by now) (45, -11, Lair:2) a staff of earth (45, -8, Lair:2) a wolf corpse (skeletalised by now) (46, -8, Lair:2) a wolf corpse (skeletalised by now)