qw Level 1 of the Dungeon (14, -10, D:1) a +0 sling (21, 1, D:1) 5 stones (22, -8, D:1) a +0 club (24, -19, D:1) 5 stones (24, 37, D:1) a +0 leather armour (25, 19, D:1) a +0 club (32, -12, D:1) a +0 short sword (32, 4, D:1) a potion of magic a +0 robe (36, 35, D:1) a +0 whip 5 stones (38, -15, D:1) 2 stones (53, 2, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, -20, D:2) a +0 club (14, -25, D:2) 5 atropa-tipped darts (14, -9, D:2) 6 stones (16, -4, D:2) a book of Minor Magic (17, -20, D:2) a +0 dagger of venom (17, -14, D:2) the +7 spear "Qagouck" {elec, *Noise rPois MP+9} It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. MP: It affects your magic capacity (+9). *Noise: It may make noises in combat. (17, 5, D:2) a +0 sling a wand of mindburst (10) (21, 0, D:2) a +0 dagger of venom (24, -29, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a book of Air (8, -14, D:3) a +0 robe (8, -3, D:3) a +0 hand axe (10, 9, D:3) a +0 leather armour (23, -6, D:3) a +0 spear (25, -18, D:3) a throwing net (29, 24, D:3) a +0 club (54, 4, D:3) a +0 scythe a +0 robe Level 4 of the Dungeon [Shop] Fiume's Assorted Antiques the +3 flail "Kiboro" {antimagic, Fly rC- Int+2 SInv} (1116 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Fly: It grants you flight. a +0 ring mail (124 gold) a potion of magic (248 gold) a +2 helmet (511 gold) a +0 sling (46 gold) (0, 0, D:4) 6 poisoned darts (6, 2, D:4) a scroll of vulnerability (9, -19, D:4) a +0 dagger (9, -4, D:4) a book of Cantrips (11, -22, D:4) a book of Minor Magic (18, -25, D:4) a +0 leather armour (18, -18, D:4) a ring of positive energy (30, -22, D:4) a potion of invisibility a potion of flight (31, -17, D:4) a +0 hand axe (33, -13, D:4) a +0 robe (34, -13, D:4) a +0 short sword 2 poisoned darts (38, -34, D:4) a +0 mace (39, -9, D:4) 2 poisoned darts (44, -10, D:4) a +0 short sword 2 stones (49, -9, D:4) a staff of fire Level 5 of the Dungeon (0, 0, D:5) a potion of ambrosia (3, 1, D:5) a +0 shortbow (10, -11, D:5) 6 stones (11, 1, D:5) a +0 leather armour (12, 27, D:5) a potion of magic (33, 17, D:5) the +4 rapier of Zyumaduk {spect, Drain Int+9 Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+9). Dex: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. (39, 13, D:5) a +0 rapier (42, -8, D:5) a +0 club Level 6 of the Dungeon (6, 28, D:6) a scroll of blinking (7, 27, D:6) a stone (13, 25, D:6) a +0 ring mail a +2 leather armour of fire resistance (17, 14, D:6) a +0 flail of protection (17, 21, D:6) a +0 club a +0 leather armour (18, 21, D:6) a +0 short sword (18, 22, D:6) a +0 war axe a +2 dagger of venom a +0 robe (19, 14, D:6) a +0 giant club (22, 11, D:6) 6 poisoned darts (30, 3, D:6) 9 gold pieces (34, 33, D:6) 2 poisoned darts (37, 14, D:6) a +0 spear (43, -4, D:6) 3 curare-tipped darts the Ecumenical Temple