qw Level 1 of the Dungeon (0, 0, D:1) a potion of magic (1, 1, D:1) 3 curare-tipped darts (6, 4, D:1) a +0 short sword (12, 17, D:1) 2 stones (23, 12, D:1) 5 poisoned darts (25, 11, D:1) a +0 club (28, 17, D:1) a +0 dagger (32, 13, D:1) a potion of magic a +0 robe (52, 10, D:1) a +0 dagger Level 2 of the Dungeon (3, -11, D:2) a Young Poisoner's Handbook (3, 3, D:2) 3 poisoned darts (3, 8, D:2) a +0 club 8 stones (13, -15, D:2) a +0 ring mail a +0 scale mail (13, -1, D:2) a +0 dagger (26, 26, D:2) the +11 whip of Death's Door {drain, Str+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+4). (31, 2, D:2) a +0 leather armour (34, -1, D:2) a wand of paralysis (7) (45, 26, D:2) a +0 club (50, 1, D:2) a +0 club (50, 4, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) the +0 robe of the Other World {Will+ Int+3} Int: It affects your intelligence (+3). Will: It increases your willpower. (14, -16, D:4) a +0 ring mail