qw Level 1 of the Dungeon (0, 21, D:1) a potion of flight a potion of magic (0, 23, D:1) a +0 club (4, 13, D:1) 6 stones (16, 11, D:1) 2 stones (18, 10, D:1) a +0 club (22, -7, D:1) a staff of earth (29, 32, D:1) a +0 short sword (30, -11, D:1) a +0 flail (38, 19, D:1) a staff of air (41, 7, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (5, 5, D:2) the Commentary on Orientation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Malign Gateway Summoning/Translocation 7 (unseen) (14, -10, D:2) a +0 club (25, -6, D:2) a +0 short sword 3 stones a kobold corpse a dart slug corpse (39, 12, D:2) the +3 short sword "Conigh" {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (40, 20, D:2) a +0 club