qw Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, 17, D:1) 5 stones (19, -1, D:1) a +0 club (20, 23, D:1) a +0 club a +0 short sword 3 stones a +0 club (22, 23, D:1) a potion of magic (29, 4, D:1) a +0 club (32, -8, D:1) a +0 spear (34, 31, D:1) 7 stones (39, 0, D:1) a +0 dagger (40, -5, D:1) 3 stones (42, 16, D:1) a +0 dagger (44, 8, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (45, 7, D:1) a hobgoblin corpse (skeletalised by now) (46, 6, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (48, 15, D:1) a +0 club (50, 15, D:1) a +0 dagger (58, -5, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (0, 1, D:2) an adder corpse (3, 2, D:2) 4 stones (8, -4, D:2) a +0 dagger (9, 20, D:2) a +0 leather armour (12, 21, D:2) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process.