qw Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (16, 14, D:1) a +0 whip (16, 52, D:1) a +0 club (22, -1, D:1) a +0 dagger (29, 28, D:1) a potion of degeneration a potion of ambrosia a potion of brilliance a +0 robe (33, 49, D:1) a +2 dagger of protection (38, 6, D:1) a +0 hand axe (39, 37, D:1) a +0 mace (51, 51, D:1) 5 stones Level 2 of the Dungeon [Shop] Kuumye Ekhe's Weapon Shoppe a +5 vorpal long sword (450 gold) a +0 whip (35 gold) the +7 giant spiked club of the Three Violins {vamp, rCorr} (746 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rCorr: It protects you from acid and corrosion. a +0 long sword (49 gold) a +2 lajatang of speed (798 gold) the +5 lochaber axe {reach-cleave, poleaxe} (574 gold) It can be evoked to extend its reach, and strikes at all foes within reach, dealing less damage to those not targeted. It uses either Axes or Polearms skill, whichever is higher. a +0 sling (21 gold) a +0 sling (21 gold) a +0 war axe (49 gold) (0, 0, D:2) a +0 leather armour (15, 28, D:2) a potion of flight a potion of berserk rage (23, 32, D:2) a bat corpse (26, 18, D:2) a +0 club (27, 29, D:2) a +0 short sword of electrocution a +0 short sword (29, 31, D:2) a hobgoblin skeleton (33, 29, D:2) a scroll of butterflies a potion of magic Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -1, D:3) an adder corpse (13, 31, D:3) a +0 whip (14, 22, D:3) a scroll of vulnerability (16, 3, D:3) 5 stones (17, 32, D:3) 6 stones