qw Level 1 of the Dungeon (6, 11, D:1) a book of Conjurations (7, 18, D:1) a +0 dagger (11, -2, D:1) a +0 dagger a stone (11, 6, D:1) a +0 plate armour (22, -7, D:1) a +0 leather armour (26, -7, D:1) a +0 buckler (31, -14, D:1) a +0 dagger (36, 22, D:1) 6 stones (40, 1, D:1) a +0 club a +0 dagger (41, -5, D:1) a +0 dagger a +0 dagger (58, -7, D:1) a +0 dagger (58, -6, D:1) a +0 robe (62, -14, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 poisoned darts (0, 23, D:2) a +0 robe (1, 7, D:2) a +0 club (19, 25, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Jycit's Antique Armour Shop a +0 pair of boots (72 gold) an orb of light (256 gold) a +0 leather armour (32 gold) the +6 steam dragon scales "Ocuf" {rC+ rN+ Str+2} (1478 gold) Str: It affects your strength (+2). rC: It protects you from cold. rN: It protects you from negative energy. a +1 plate armour of poison resistance (512 gold) a +3 plate armour of poison resistance (672 gold) the +0 mask of the Dragon {Will+ Slay+3 SInv} (534 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. the +1 plate armour "Ykhuf" {Rampage Drain Str+3 SInv} (638 gold) Str: It affects your strength (+3). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Rampage: It bestows one free step when moving towards enemies. (6, -15, D:3) a +0 club (9, -13, D:3) a +0 helmet (14, -6, D:3) a +0 short sword (15, -29, D:3) a +0 dagger a +0 ring mail a wand of paralysis (10) (16, -29, D:3) a +0 hand axe a +2 scale mail of positive energy (19, -33, D:3) a +0 dagger a +0 animal skin a +0 helmet (20, -33, D:3) a +0 club a +0 dagger a +0 dagger a +0 sling (20, -32, D:3) a +2 dagger of venom a +0 club (23, -6, D:3) a +0 sling (23, 5, D:3) a +0 dagger (36, -16, D:3) a +0 leather armour (41, -29, D:3) a +0 club (51, -21, D:3) 7 stones (54, -17, D:3) a +0 rapier (55, -23, D:3) a +0 club Level 4 of the Dungeon [Shop] Doschuija's Weapon Boutique 3 stones (3 gold) a +0 falchion (33 gold) a +0 war axe (38 gold) a +0 trident (38 gold) the +10 sling of Buffutus {flame, Str+3 Dex+3} (795 gold) Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). a +0 scimitar (44 gold) (0, 0, D:4) a wand of flame (13) (2, 2, D:4) a +0 hand axe (11, 10, D:4) 7 stones (13, 11, D:4) a scroll of blinking (18, -22, D:4) a +0 scale mail (19, 20, D:4) a +0 club (19, 24, D:4) a scroll of fear (20, -11, D:4) a book of Burglary (23, -12, D:4) a +0 giant spiked club a +0 whip 4 stones (24, 18, D:4) a +2 morningstar of flaming (25, -18, D:4) a +0 club (26, 31, D:4) 9 stones (27, -9, D:4) a potion of berserk rage (40, 3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 7, D:5) a +0 sling (8, 9, D:5) a +0 leather armour (10, -6, D:5) a +0 flail (12, 26, D:5) 6 poisoned darts (15, -8, D:5) a +0 mace a +0 leather armour (19, 11, D:5) a +0 dagger a +1 dagger of holy wrath a +0 robe a +0 club (20, 9, D:5) a +0 short sword a +0 leather armour (20, 10, D:5) a +0 club (20, 43, D:5) a +0 whip a +0 ring mail (24, 44, D:5) a potion of ambrosia (35, -4, D:5) a +0 club 9 stones a +0 robe Level 6 of the Dungeon (1, 11, D:6) 6 stones (10, 2, D:6) a +2 whip of electrocution (10, 8, D:6) a +0 leather armour (11, -6, D:6) a +0 pair of gloves (21, -5, D:6) a +0 chain mail a +0 club (26, -1, D:6) a staff of cold (27, 11, D:6) 9 stones (35, 6, D:6) a +0 mace a +0 leather armour a +0 mace a +0 plate armour a +0 mace (38, -15, D:6) a +0 dagger (42, -16, D:6) a +0 trident (43, -11, D:6) a +0 shortbow (44, -11, D:6) a +0 shortbow a +0 flail a +0 chain mail (45, -11, D:6) a +0 hand axe a +0 leather armour (48, -11, D:6) a +0 pair of boots (49, -13, D:6) a +0 robe (56, 21, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 falchion a +0 leather armour (6, 1, D:7) a +0 dagger a +0 robe (7, 23, D:7) a +0 whip a +0 halberd (8, 28, D:7) a +0 whip (11, 1, D:7) a +0 dagger a +0 ring mail a scroll of blinking (13, 8, D:7) a +0 shortbow (13, 20, D:7) a +0 dagger a +0 robe (16, 29, D:7) a +0 dagger (17, 24, D:7) a +0 dagger a +0 robe (18, 4, D:7) a +0 war axe (18, 5, D:7) a +0 whip a +0 robe (20, 4, D:7) a +0 halberd (22, -3, D:7) a +0 short sword (23, 24, D:7) a +0 dagger a +0 chain mail (26, 10, D:7) a potion of flight a potion of magic (28, 5, D:7) a +0 spear (28, 22, D:7) a scroll of summoning (29, 0, D:7) a +0 short sword a +0 ring mail (33, 7, D:7) a +0 club (33, 8, D:7) a +0 hat of intelligence (unseen) (37, 9, D:7) a +0 mace (37, 10, D:7) 5 stones (37, 34, D:7) 8 stones (38, 2, D:7) a +0 dagger a +0 short sword a +0 leather armour (38, 17, D:7) a +0 dagger a +0 robe (38, 18, D:7) a +0 short sword a +0 ring mail (50, 19, D:7) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (51, 11, D:7) 7 stones (54, 47, D:7) a +0 flail a +0 trident a +0 dagger a +0 leather armour (55, 46, D:7) a +0 dire flail a +0 plate armour Level 8 of the Dungeon (4, -7, D:8) a +0 short sword a +0 dagger a +0 robe (4, -6, D:8) a +0 short sword a +0 hand axe (4, -5, D:8) a +0 robe a +0 dagger (11, 29, D:8) a scroll of fear (11, 32, D:8) a +0 pair of gloves (13, -2, D:8) a +0 robe (18, 5, D:8) a -1 mace (19, 3, D:8) a -1 hand axe a -3 long sword a -2 short sword the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (21, -5, D:8) a +0 dagger (21, 4, D:8) a -3 mace (23, 8, D:8) a -3 mace (25, 22, D:8) a +0 quarterstaff (42, 0, D:8) 3 poisoned darts (still there?) a +0 whip (still there?) (45, 7, D:8) a scroll of fear (46, 33, D:8) a +0 pair of gloves (49, -6, D:8) a +0 dagger a +0 short sword a curare-tipped dart (49, -5, D:8) a +0 whip 7 stones a +0 club (54, -5, D:8) a +0 short sword 8 poisoned darts a +0 club (55, -13, D:8) a +0 leather armour (55, 22, D:8) a +0 hand axe (56, 21, D:8) a +0 hand axe (56, 23, D:8) a +0 hand axe (57, 22, D:8) a +1 hand axe of flaming (58, 12, D:8) 5 atropa-tipped darts (60, -3, D:8) a scroll of blinking (63, 3, D:8) a wand of mindburst (13) (63, 26, D:8) a +0 plate armour (70, 15, D:8) a +0 war axe a +0 shortbow (71, 16, D:8) a potion of lignification Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 whip (1, 0, D:9) a +0 spear (9, -26, D:9) a +0 dagger a +0 robe (10, -26, D:9) a +0 dagger a +0 robe (10, 19, D:9) a +0 leather armour (23, -32, D:9) a +0 robe a +0 great sword (24, -12, D:9) a +0 flail a +0 ring mail (25, 21, D:9) 4 stones (27, -1, D:9) a +0 flail a +0 spear a +0 ring mail a +0 buckler (28, 17, D:9) 6 stones (29, -23, D:9) a +0 cloak (33, -33, D:9) a ring of protection from cold a ring of positive energy a ring of flight a ring of resist corrosion the +0 robe of the Quahog {Stlth+} Stlth: It makes you more stealthy. (35, -24, D:9) a +0 ring mail a +0 dagger (36, -12, D:9) a +0 robe (49, -11, D:9) a +0 giant spiked club a +0 giant spiked club (52, -24, D:9) 2 stones a +0 club (52, -19, D:9) a scroll of fear (53, -23, D:9) 4 stones a +0 club (55, -28, D:9) 2 stones a +0 dagger 8 poisoned darts a +0 dagger (57, -32, D:9) a potion of lignification (71, -20, D:9) 3 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of flight (21, 6, Lair:1) 4 stones (26, 38, Lair:1) a +0 rapier (27, 16, Lair:1) a +0 hand axe (29, 52, Lair:1) a +0 helmet a wand of roots (6) (30, 6, Lair:1) a +0 sling (33, 28, Lair:1) a stone (55, 40, Lair:1) a potion of attraction 3 potions of degeneration a +6 ring of strength (56, 10, Lair:1) a +0 ring mail (63, 15, Lair:1) 5 poisoned darts Level 2 of the Lair of Beasts (7, -5, Lair:2) a hydra skeleton (13, 4, Lair:2) a +0 hand axe (18, -2, Lair:2) a hydra skeleton (20, -17, Lair:2) a scroll of amnesia (26, 6, Lair:2) a wand of roots (5) (37, -27, Lair:2) a +0 dagger (41, -13, Lair:2) a +0 leather armour (52, -22, Lair:2) a wand of paralysis (4) (54, -10, Lair:2) a book of Flames (58, -23, Lair:2) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen)