qw Level 1 of the Dungeon (4, 8, D:1) a +0 dagger jY 4 stones jY (7, -21, D:1) a +0 spear jY (11, -26, D:1) a +0 short sword jY 2 stones jY (18, 11, D:1) 4 stones jY (24, -16, D:1) a +0 dagger jY 3 stones jY (27, 27, D:1) a scroll of vulnerability jY (29, 6, D:1) a staff of cold jY (30, -15, D:1) a +0 dagger jY (30, 16, D:1) a +0 leather armour jY (32, 15, D:1) a +0 leather armour jY (40, 6, D:1) a +0 dagger jY 3 stones jY (40, 26, D:1) a +0 club jY (44, -4, D:1) a +0 club jY (49, -17, D:1) a +0 club jY Level 2 of the Dungeon [Shop] Luobuoc's Antique Weapon Boutique the +2 hand axe of the Wraith {venom, Int+7} (953 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (+7). the +3 dagger "Disourch" {spect, rCorr} (880 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rCorr: It protects you from acid and corrosion. the +9 long sword of Nenwekkamme {vorpal, Str+7} (1941 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+7). a +0 spear (81 gold) a +0 spear (81 gold) a +0 dagger (54 gold) a +0 short sword (81 gold) the +6 war axe of Ichaurgh {holy, +Blink rF+ Dex+7} (1944 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+7). rF: It protects you from fire. +Blink: It lets you blink. a +0 rapier (108 gold) the +8 war axe of Grace {protect, rC+ Int+6} (1911 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). rC: It protects you from cold. (0, 0, D:2) a +0 club jY (5, 14, D:2) a +0 dagger jY 2 stones jY (6, -6, D:2) a potion of flight jY a ring of flight jY (6, 11, D:2) an Everburning Encyclopedia jY (6, 12, D:2) a +0 club jY (12, -4, D:2) 8 stones jY (14, 17, D:2) a +0 club jY (14, 25, D:2) a ring of flight jY (17, 23, D:2) a +1 pair of gloves jY (18, 10, D:2) a +0 club jY (19, 15, D:2) a +0 spear jY (20, 14, D:2) a +0 whip jY (21, 14, D:2) a +0 club jY (28, 5, D:2) a +0 whip jY (31, 21, D:2) a +1 great mace of holy wrath jY (37, -1, D:2) a book of Weapons jY (38, -4, D:2) a wand of polymorph (5) jY (45, 20, D:2) a +0 robe jY (45, 26, D:2) a stone jY a +0 short sword jY (46, 24, D:2) a +0 spear jY a +0 dagger jY (50, -1, D:2) 7 stones jY (53, 29, D:2) 5 poisoned darts jY Level 3 of the Dungeon (0, 0, D:3) a +0 robe jY (9, -13, D:3) a +0 falchion jY (9, -8, D:3) a +0 club jY (17, 19, D:3) a potion of flight jY (23, 13, D:3) a +0 vorpal flail jY (39, 33, D:3) a +0 club jY (42, 19, D:3) a +0 trident jY (42, 20, D:3) a +0 club jY (44, 19, D:3) a wand of paralysis (12) jY (44, 23, D:3) 3 stones jY (48, 5, D:3) a +0 dagger jY an orb of wrath jY a potion of invisibility jY (55, 7, D:3) a +0 hand axe jY Level 4 of the Dungeon (5, -1, D:4) a +0 flail jY (17, -12, D:4) a +1 dagger of venom jY (21, -35, D:4) 2 stones jY (21, -28, D:4) a +0 club jY a +0 sling of freezing jY (22, -26, D:4) a +0 ring mail jY a +0 short sword jY (23, -26, D:4) a +0 hand axe jY a +0 leather armour jY a +0 trident jY (24, -24, D:4) a +0 club jY (27, -24, D:4) a +0 club jY (27, -12, D:4) 6 stones jY (28, -10, D:4) a +0 dagger jY (36, -30, D:4) a +0 giant club jY (41, -23, D:4) a manual of Staves jY (41, -20, D:4) a +0 shortbow jY (41, -19, D:4) a +0 shortbow jY (49, -5, D:4) a +0 whip jY (51, -30, D:4) a scroll of immolation jY (51, -5, D:4) a +0 hand axe jY (53, -51, D:4) a +0 ring mail jY (54, -3, D:4) a +0 whip jY (56, -3, D:4) a +0 scale mail jY a +0 dagger jY (57, -9, D:4) a +0 dagger jY (58, -47, D:4) a +0 sling jY Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of the Snake Pit {Int+3} (1900 gold) Int: It affects your intelligence (+3). the ring "Gaptiebb" {rPois rF+ rC+ EV+4} (6120 gold) [ring of evasion] EV: It affects your evasion (+4). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +1 whip of the Hurtling Lamprey {antimagic, rN+ Str+6} (3630 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+6). rN: It protects you from negative energy. the +12 mace "Peamu" {vorpal, rCorr} (7710 gold) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (3, -19, D:5) a +0 club jY (5, -17, D:5) a +0 trident jY (6, -16, D:5) a +0 dagger jY a +0 robe jY a +0 club jY (12, -3, D:5) a stone jY (13, -36, D:5) 3 stones jY (16, -34, D:5) a +0 sling jY (20, -21, D:5) a +0 ring mail jY (37, -23, D:5) a +0 giant spiked club jY (38, -20, D:5) a +0 giant club jY (43, -19, D:5) a +0 war axe jY a +0 scale mail jY a condenser vane jY (46, -19, D:5) a +2 hand axe of venom jY a +0 chain mail jY (47, -19, D:5) a +0 whip jY (48, -10, D:5) a +0 flail jY (50, -5, D:5) a +0 chain mail jY (53, -11, D:5) a +0 hand axe jY a +0 leather armour jY (54, -11, D:5) a +0 falchion jY (57, -4, D:5) 4 stones jY (58, -37, D:5) the +1 ring mail "Veniv" {rCorr Int+5} jY Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. (58, -5, D:5) a +0 spear jY (58, -4, D:5) a stone jY (68, -42, D:5) a +1 short sword of protection jY a +0 leather armour jY (70, -27, D:5) a potion of ambrosia jY a potion of degeneration jY a potion of attraction jY Level 6 of the Dungeon [Shop] Bigilor's Assorted Antiques a +0 quarterstaff (108 gold) a scroll of poison (108 gold) a +1 war axe of electrocution (423 gold) a +3 great sword of electrocution (896 gold) a potion of attraction (81 gold) a scroll of fear (108 gold) [Shop] Syulo's Jewellery Boutique a ring of protection from fire (325 gold) a ring of positive energy (260 gold) a ring of protection from fire (325 gold) a ring of resist corrosion (260 gold) a ring of ice (325 gold) a ring of flight (227 gold) a ring of protection from fire (325 gold) [Shop] Wetux's Antique Armour Boutique a +0 ring mail (140 gold) a +0 robe (24 gold) a +0 scale mail (140 gold) a +0 robe (24 gold) a +0 robe (24 gold) a +0 chain mail (157 gold) a +4 chain mail of cold resistance (1102 gold) [Shop] Zusky's Jewellery Shoppe the macabre finger necklace {rN+} (520 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a ring of ice (325 gold) a ring of flight (227 gold) a +4 ring of slaying (1014 gold) a +6 ring of strength (468 gold) a ring of positive energy (260 gold) a +4 ring of protection (468 gold) a ring of fire (325 gold) a +6 ring of dexterity (468 gold) a +6 ring of intelligence (468 gold) (0, 0, D:6) a +0 giant club jY (17, -2, D:6) a +0 mace jY a +0 robe jY (20, -9, D:6) 7 stones jY (20, 11, D:6) a +0 dagger jY a +0 robe jY (21, 12, D:6) a +0 short sword jY a +0 leather armour jY (26, 8, D:6) a +2 ring mail of poison resistance jY (27, -3, D:6) a potion of brilliance jY (27, 25, D:6) a book of Changes jY (29, -6, D:6) a book of the Tundra jY (32, 5, D:6) a +0 long sword jY a +0 robe jY (35, -7, D:6) a scroll of identify jY (36, -7, D:6) a scroll of enchant weapon jY (37, 12, D:6) a +0 flail jY 5 stones jY a +0 robe jY (42, 9, D:6) a +0 war axe jY 2 stones jY a +0 robe jY (44, 8, D:6) a +0 great sword jY a +0 robe jY (44, 9, D:6) a +1 spear jY a +0 robe jY (48, 37, D:6) the Unrestrained Analects jY (57, 26, D:6) 6 stones jY (61, 5, D:6) a +0 whip jY Level 7 of the Dungeon (0, 0, D:7) a potion of lignification jY (2, -31, D:7) a book of Cantrips jY (6, -39, D:7) a book of Dangerous Friends jY (12, -14, D:7) a +0 dagger jY (13, -35, D:7) a +0 club jY a +0 whip jY (13, -2, D:7) a +3 mace of freezing jY a +0 robe jY a +0 mace jY a +0 robe jY a +3 trident jY a +0 robe jY (14, -3, D:7) a +3 scimitar jY a +0 robe jY a +2 flail jY a +0 robe jY (15, -35, D:7) a +0 dagger jY a +0 robe jY (15, -34, D:7) a +0 dagger jY a potion of attraction jY (16, -36, D:7) a +0 shortbow jY a +0 robe jY (19, -33, D:7) a +0 dagger jY (20, -32, D:7) a +0 dire flail jY a +0 chain mail jY (34, -42, D:7) a +0 long sword jY (38, -27, D:7) the +8 falchion of Weqabas {distort, rElec rPois Will+ Dex+4} jY It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (51, -38, D:7) 3 poisoned darts jY (51, -23, D:7) a +0 buckler jY Level 8 of the Dungeon (0, 0, D:8) a scroll of magic mapping jY (2, -18, D:8) a +0 club jY a +0 leather armour jY (5, -17, D:8) a +0 long sword jY (22, 6, D:8) a wand of paralysis (7) jY (23, -19, D:8) a death yak corpse (skeletalised by now) jY (24, -12, D:8) a scroll of immolation jY (24, 6, D:8) 4 stones jY (28, -22, D:8) a large rock jY (30, -15, D:8) a +0 shortbow jY 10 gold pieces jY (34, -14, D:8) a +0 demon whip of venom jY (still there?) 15 gold pieces jY (still there?) the demonspawn corpse of Amaemon jY (still there?) (35, -8, D:8) a +0 scale mail jY (36, -12, D:8) a large rock jY a +0 mace jY a +0 leather armour jY an orc corpse jY (42, -6, D:8) a bullfrog corpse jY (44, -3, D:8) a +0 shortbow jY 9 stones jY a centaur corpse jY