qw Level 1 of the Dungeon (0, 0, D:1) a +0 spear (9, -25, D:1) a +0 sling (11, -22, D:1) 3 stones (14, -17, D:1) a +0 spear (17, -14, D:1) a +0 pair of gloves (26, -43, D:1) a +0 club (32, 9, D:1) a book of Power (41, -7, D:1) 5 atropa-tipped darts Level 2 of the Dungeon [Shop] Ximnem's Weapon Boutique a +0 spear (42 gold) a +0 dagger (28 gold) 5 stones (7 gold) the +2 quarterstaff of Woe {elec, Contam Str+8} (534 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+8). Contam: It causes magical contamination when unequipped. a +0 hand axe (42 gold) 5 stones (7 gold) (0, 0, D:2) a potion of flight (8, 17, D:2) a +0 mace 4 stones (18, 11, D:2) a book of Scorching (19, 14, D:2) a +0 dagger (21, 29, D:2) a +0 club (26, 14, D:2) a +0 dagger (29, 11, D:2) 5 poisoned darts (38, 17, D:2) a +0 robe (42, 1, D:2) a +0 rapier (43, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a Trismegistus Codex (0, 2, D:3) a +0 dagger (1, 2, D:3) a +0 dagger (3, 5, D:3) a +0 hand axe a +0 morningstar a +0 leather armour (4, 0, D:3) a +0 short sword a +0 hand axe of electrocution a +0 leather armour (9, -2, D:3) a +0 club (10, 8, D:3) a potion of degeneration a potion of ambrosia (11, -4, D:3) a +2 vorpal mace a wand of quicksilver (3) (12, -9, D:3) a +0 whip a +0 ring mail (13, -9, D:3) a +0 trident (14, -6, D:3) a +0 dagger (18, -11, D:3) a +0 dagger (18, 3, D:3) a +0 dagger 7 poisoned darts (24, 29, D:3) a potion of flight (39, -7, D:3) a +0 whip (46, 0, D:3) a +0 club a +0 short sword (47, 1, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Hesaus's Antique Weapon Boutique the +6 short sword of a ziggurat {vamp, Contam rC+ rCorr Str+2} (1544 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 short sword (81 gold) a +0 sling of freezing (126 gold) a +0 long sword (94 gold) a +0 trident (94 gold) a +1 halberd of venom (318 gold) a +0 mace (81 gold) a +0 dagger (54 gold) a +1 mace of draining (334 gold) the +8 arbalest of an ossuary {vorpal, Str+7} (1846 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+7). (0, 0, D:4) a potion of brilliance a potion of magic (5, 20, D:4) 4 poisoned darts (5, 26, D:4) 3 stones (7, 31, D:4) 6 stones (8, 41, D:4) a +2 dagger of venom (14, 44, D:4) a +0 dagger (14, 45, D:4) a +0 scythe a +0 robe (16, 13, D:4) a wand of mindburst (13) (29, 9, D:4) a +0 flail (31, 9, D:4) a +0 whip (32, 9, D:4) a +0 spear a +0 spear (42, 39, D:4) a +0 whip (42, 40, D:4) a +0 club a +0 scale mail (44, 37, D:4) a +0 dagger a +0 robe (56, 51, D:4) 3 stones (57, 53, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a potion of attraction (6, 22, D:5) a +0 flail (6, 23, D:5) a +0 whip (7, 20, D:5) a +0 halberd a +0 club (7, 23, D:5) a +0 club a +0 leather armour (10, -7, D:5) a +0 flail (10, 11, D:5) a +0 leather armour (11, 39, D:5) a +0 spear a +0 robe a potion of degeneration (12, -3, D:5) a +0 club (13, -4, D:5) a +0 club (13, -3, D:5) a +0 club a +0 whip a +0 whip a +0 robe (15, 39, D:5) a +0 leather armour (18, 1, D:5) a +0 spear (20, 41, D:5) 7 stones (23, 19, D:5) a +0 robe a +0 whip (24, 8, D:5) a book of Cantrips (24, 17, D:5) a +0 robe a +0 battleaxe a wand of flame (10) (24, 19, D:5) a +0 club (25, 7, D:5) 8 stones (25, 16, D:5) a +0 club (25, 38, D:5) a potion of flight (28, 28, D:5) a +0 spear (36, 13, D:5) a +0 shortbow (43, 17, D:5) 3 atropa-tipped darts Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail a +0 long sword (3, -7, D:6) a +0 club a +0 whip (3, -5, D:6) a +0 spear (4, -6, D:6) a +0 whip a +0 robe (4, -1, D:6) a +6 ring of intelligence a +0 robe (5, -6, D:6) a +0 club a +0 club (19, 1, D:6) a +0 sling (20, 0, D:6) a +0 whip a +0 robe (20, 2, D:6) a +0 shortbow (25, -10, D:6) a +0 mace a +0 plate armour a +0 club a +0 ring mail (25, -5, D:6) a +2 whip of electrocution (26, -30, D:6) the +4 dagger "Davvid" {freeze, *Rage rPois Str-3 Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). Dex: It affects your dexterity (+6). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (26, -22, D:6) a book of Dreams (26, -12, D:6) a +0 mace (26, 4, D:6) a +0 scimitar (29, -25, D:6) a +0 sling (31, -27, D:6) a +0 flail a +0 leather armour (32, -5, D:6) a +0 trident (33, -26, D:6) a +0 hand axe (36, -26, D:6) a +2 dagger of venom (36, -8, D:6) 7 stones (37, -23, D:6) a +0 leather armour a +0 hand axe (44, 1, D:6) a +0 flail of protection (45, -1, D:6) a +0 club a +0 flail a +0 club a +0 robe (46, -36, D:6) a +0 helmet Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (2, 8, D:7) a scroll of noise a +2 robe (8, -13, D:7) a +3 chain mail (14, -1, D:7) a +0 spear (14, 1, D:7) a +0 whip a +0 spear (16, 27, D:7) a wand of roots (14) (17, -1, D:7) a +0 halberd (17, 24, D:7) a +0 ring mail (19, 23, D:7) a +0 chain mail a +0 mace a +0 hand axe a +0 leather armour a +0 quarterstaff a +0 sling (20, 24, D:7) a +0 hand axe (20, 27, D:7) a scroll of blinking (20, 34, D:7) 2 stones (23, 24, D:7) the +5 dagger of the Growing Fool {vamp, rN+ Str+2 Dex+6} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (39, 5, D:7) a scroll of immolation (41, 25, D:7) a +0 war axe (42, 0, D:7) a book of Blasting (45, 3, D:7) a +0 hand axe (45, 4, D:7) a +0 leather armour a +0 whip (46, 3, D:7) 2 stones a +0 flail a +0 hand axe (49, 15, D:7) a +0 spear (50, 15, D:7) a +0 spear of venom 5 stones a +0 scale mail a scroll of amnesia (52, 13, D:7) a +0 halberd of flaming (53, 15, D:7) a +0 halberd (53, 29, D:7) a +0 rapier (54, 25, D:7) a +0 dagger a +0 hand axe a +0 ring mail a +0 club a +0 flail (55, 23, D:7) a +0 dagger a +0 robe a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +6 ring of intelligence (2, -8, D:8) a +0 robe a +0 hand axe (6, -8, D:8) a +0 robe a +5 long sword (7, -26, D:8) a scroll of immolation (7, -7, D:8) a +0 robe a +2 short sword (8, -7, D:8) a +0 robe a +4 short sword of freezing a +0 robe a +4 war axe (11, -15, D:8) a wand of flame (26) (11, 0, D:8) a +0 club a +0 whip a +0 vampiric whip a +0 club a +0 robe a +2 whip of electrocution (12, 1, D:8) a +0 whip (15, -19, D:8) a wand of charming (10) (16, -15, D:8) a scroll of butterflies (21, -3, D:8) 2 stones (23, -14, D:8) a +0 cloak (24, -14, D:8) a +0 rapier (25, -27, D:8) a scroll of amnesia (26, -32, D:8) a +0 shortbow (31, -10, D:8) a +0 dagger (32, 5, D:8) a +0 short sword a +0 dagger a +0 short sword (33, 6, D:8) a +0 short sword (34, 6, D:8) a +0 short sword (39, -18, D:8) a potion of berserk rage a ring of flight (40, 7, D:8) a +0 dagger 2 poisoned darts the Ecumenical Temple (0, 0, Temple) an amulet of guardian spirit Level 1 of the Lair of Beasts (2, 16, Lair:1) a +0 whip (10, 11, Lair:1) a wand of flame (5) (36, -11, Lair:1) a wand of charming (5) (40, -3, Lair:1) a +0 leather armour (44, -7, Lair:1) 4 stones (48, 16, Lair:1) 9 stones