qw Level 1 of the Dungeon (1, -18, D:1) a +0 club (3, -25, D:1) a book of the Hunter (3, -1, D:1) a book of Cantrips (7, -22, D:1) a +0 robe (11, -9, D:1) a stone (15, -5, D:1) a +0 rapier (19, -8, D:1) 7 stones (21, 0, D:1) a +0 dagger a +0 short sword (21, 4, D:1) a +0 whip (27, -6, D:1) a +0 whip 2 stones a +0 club (30, 6, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 0, D:2) a +0 leather armour (21, 12, D:2) a +0 dagger (21, 37, D:2) a +0 mace (24, -9, D:2) a potion of flight (28, -21, D:2) a +0 dagger (29, -20, D:2) a +0 club (29, 24, D:2) a +0 whip (40, 7, D:2) a +0 robe (43, 9, D:2) a +0 ring mail (53, 11, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 3 stones (18, -9, D:3) a +0 ring mail (26, 17, D:3) a +0 leather armour (29, -16, D:3) a +0 dagger (35, -3, D:3) a +0 hand axe (37, -20, D:3) a scroll of butterflies (48, 10, D:3) a +0 quarterstaff (49, -3, D:3) a scroll of immolation (50, 6, D:3) 4 stones (51, 26, D:3) a +0 ring mail (52, -12, D:3) a +0 dagger (52, 12, D:3) 6 stones (53, -3, D:3) a +0 club 4 stones (54, 19, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a potion of brilliance (10, 4, D:4) a +0 shortbow (17, -7, D:4) a +0 leather armour (30, 6, D:4) a +0 ring mail (30, 8, D:4) a +2 vorpal battleaxe a +0 robe (31, -18, D:4) a +0 dagger (36, -24, D:4) the +8 hand axe of the Thing {antimagic, rC++ Int+5 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+5). Dex: It affects your dexterity (-5). rC: It greatly protects you from cold. (54, 9, D:4) a staff of death (63, -19, D:4) a wand of mindburst (14) Level 5 of the Dungeon (0, 0, D:5) 6 atropa-tipped darts (0, 7, D:5) 5 stones (2, 12, D:5) a +0 robe (12, 17, D:5) a +0 halberd (16, 2, D:5) a +0 giant spiked club (18, 16, D:5) a scroll of immolation (21, 24, D:5) a +0 dagger a +0 robe (21, 25, D:5) a potion of magic (25, 4, D:5) a +0 ring mail (36, 22, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (7, -31, D:6) 4 stones (13, 6, D:6) a +0 ring mail a +0 club a +0 chain mail a +0 hand axe (14, -35, D:6) a +0 scythe a +0 robe (15, 7, D:6) a +1 dagger of electrocution (19, 1, D:6) a +0 hand axe a +0 leather armour (23, 2, D:6) a +0 falchion (35, -7, D:6) a +0 short sword (38, -3, D:6) a +0 halberd (38, -1, D:6) a +0 halberd (39, 0, D:6) a +0 club a +0 flail a +0 club a +0 leather armour a +0 whip (41, -31, D:6) a +2 hand axe of freezing a +0 dagger a +0 club (42, -30, D:6) a +0 robe a +0 dagger (48, -43, D:6) 4 stones (54, -7, D:6) a +1 whip of freezing a +0 robe (63, -44, D:6) a book of Air (63, -42, D:6) a +1 flail of holy wrath a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a book of the Hunter (4, -41, D:7) a +0 robe (12, -30, D:7) Great Wizards, Vol. II (13, -25, D:7) a scroll of blinking (22, -33, D:7) a +0 helmet (29, -34, D:7) a +0 leather armour (32, -36, D:7) a scroll of fear (34, -30, D:7) a +0 short sword (39, 0, D:7) a potion of berserk rage a potion of lignification a +6 ring of intelligence (46, -41, D:7) a +2 dagger of venom a +0 short sword (46, -40, D:7) a +0 dagger of electrocution a +0 robe (56, -25, D:7) 7 stones Level 8 of the Dungeon (1, 7, D:8) the +6 sling "Deqeschu" {freeze, rN+ MP+9 Dex+4 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. MP: It affects your magic capacity (+9). Stlth: It makes you more stealthy. (9, 10, D:8) a killer bee corpse (9, 19, D:8) a +0 cloak (14, 25, D:8) 7 stones (16, 28, D:8) a +0 quarterstaff (20, -8, D:8) a +0 falchion a +0 ring mail (21, 27, D:8) a yak skeleton a yak skeleton (29, 35, D:8) 4 poisoned darts (30, 35, D:8) 6 stones (31, 25, D:8) a killer bee corpse (33, 27, D:8) a +0 dagger 3 poisoned darts (38, -12, D:8) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe