qw Level 1 of the Dungeon (0, 0, D:1) 7 stones (3, 4, D:1) a +0 dagger (3, 32, D:1) a scroll of silence (3, 34, D:1) 5 stones (3, 35, D:1) a scroll of enchant weapon (4, 34, D:1) Ozocubu's Autobiography (8, -3, D:1) a +0 halberd (10, 18, D:1) a +0 spear (14, 31, D:1) a +0 ring mail (20, 25, D:1) a +0 dagger 2 stones (24, 0, D:1) a +0 leather armour (28, -6, D:1) a +0 dagger (44, 25, D:1) a +0 leather armour Level 2 of the Dungeon (12, -4, D:2) a +0 robe (19, -3, D:2) a +0 robe (22, -29, D:2) a +0 leather armour (24, -33, D:2) a +0 short sword a +0 leather armour (25, -11, D:2) a +0 scale mail (26, -31, D:2) a +0 leather armour (40, -13, D:2) a +0 long sword (41, -24, D:2) a +2 whip of holy wrath (44, -22, D:2) a +1 dagger of venom 11 stones (46, 10, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 6 poisoned darts (2, 7, D:3) a book of Minor Magic (3, -46, D:3) a +0 short sword a +0 dagger a +0 robe a +0 whip a +0 scale mail a +0 hand axe (7, -49, D:3) a +0 barding (23, -37, D:3) a +0 short sword a +0 leather armour a +0 club a +0 dagger a +0 flail a +0 leather armour (26, -32, D:3) 7 stones (29, 5, D:3) a potion of flight a potion of lignification (36, -2, D:3) a +0 club (49, -24, D:3) 4 stones (49, 4, D:3) a +0 dagger a +0 leather armour (57, -28, D:3) a +0 ring mail (61, -27, D:3) a +0 pair of gloves (62, -27, D:3) a +0 ring mail of poison resistance Level 4 of the Dungeon (1, 17, D:4) a +0 dagger (4, 17, D:4) 4 stones (6, 17, D:4) a +0 club a +0 dagger a +0 dagger a +0 animal skin a +0 helmet a +0 club a +0 club a +0 club (8, 17, D:4) a +0 dagger (9, 17, D:4) a +0 dagger (11, 29, D:4) a book of Displacement (18, 12, D:4) a +0 whip a +0 scale mail (19, 11, D:4) a +2 vorpal dire flail a +0 chain mail (20, 10, D:4) a +0 hand axe (20, 11, D:4) a +0 trident (20, 12, D:4) a +0 club a +0 leather armour (20, 28, D:4) a +0 falchion (23, 55, D:4) a +0 leather armour (24, 4, D:4) a book of Conjurations (36, 5, D:4) a +0 hammer (36, 7, D:4) a +0 hammer (36, 37, D:4) a +0 club a +0 club (36, 39, D:4) a +0 hand axe a +0 mace (36, 40, D:4) a +0 hand axe a +0 ring mail (37, 5, D:4) a +1 hammer of pain (37, 6, D:4) a +0 hammer (37, 7, D:4) a +0 hammer (37, 8, D:4) a +0 hammer (38, 5, D:4) a +0 hammer (38, 6, D:4) a +0 hammer (38, 7, D:4) a +0 hammer (38, 8, D:4) a +0 hammer (39, 5, D:4) a +0 hammer (39, 6, D:4) a +0 hammer (39, 7, D:4) a +0 hammer (39, 8, D:4) a +0 hammer (40, 6, D:4) a +0 hammer (40, 7, D:4) a +0 hammer (40, 28, D:4) a +0 scale mail (45, 6, D:4) a potion of degeneration a potion of ambrosia a +6 ring of intelligence (49, 5, D:4) a +0 hammer (55, 27, D:4) a +0 whip a +0 hand axe (56, 27, D:4) a +0 club a +0 dagger a +0 dagger a +0 robe (60, 27, D:4) Great Wizards, Vol. VII (62, 25, D:4) the +9 mace "Socafischi" {spect, rPois rF+ Str+4 Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rPois: It protects you from poison. Level 5 of the Dungeon (0, 0, D:5) a +0 robe (1, 10, D:5) a +3 dagger of venom a +0 robe (2, 12, D:5) a +0 short sword a +0 chain mail (3, 8, D:5) 5 stones (8, 3, D:5) 7 stones (12, -2, D:5) a scroll of amnesia (14, 30, D:5) a +0 robe (15, 36, D:5) a +0 ring mail (21, 0, D:5) a +0 giant club (27, 30, D:5) a wand of roots (8) (30, 36, D:5) a +0 spear (32, 25, D:5) a +0 ring mail (42, 23, D:5) a book of Blood Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (3, -1, D:6) 6 stones (9, -11, D:6) a +0 mace (12, 37, D:6) a +0 robe (22, 21, D:6) a potion of brilliance a ring of willpower an amulet of guardian spirit (22, 34, D:6) a +0 long sword (31, 34, D:6) a +0 leather armour (32, 25, D:6) a +0 dagger a +0 robe (43, 11, D:6) a +0 plate armour (46, 3, D:6) 8 stones (48, -2, D:6) 4 stones Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (1, 41, D:7) a +0 dagger (5, 12, D:7) a +0 hand axe (5, 13, D:7) a +0 flail (6, 13, D:7) a +0 dagger a +0 robe (6, 21, D:7) a book of Air (8, 40, D:7) a +0 robe (15, 50, D:7) a +0 chain mail a +0 long sword (18, 39, D:7) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (18, 44, D:7) a +0 robe a +2 whip of freezing (20, 46, D:7) a +0 club (25, 39, D:7) a potion of brilliance (29, 48, D:7) a +0 long sword (30, 10, D:7) a +3 short sword a +0 robe (30, 15, D:7) a book of Dreams (31, 12, D:7) a +0 halberd 5 stones a +0 robe (32, 8, D:7) a +0 chain mail (32, 13, D:7) a +0 mace a +0 robe (33, 14, D:7) a +1 mace a +0 robe (34, 13, D:7) a +3 battleaxe a +0 robe (56, 47, D:7) a +0 spectral quarterstaff (58, 47, D:7) a book of Cantrips Level 8 of the Dungeon (21, -19, D:8) a +0 leather armour (22, -12, D:8) a +0 war axe (23, -20, D:8) a +0 club (24, -21, D:8) a +0 falchion a +0 ring mail a +0 flail (25, -14, D:8) a wand of roots (9) (26, -24, D:8) a +0 club (28, -11, D:8) a +0 shortbow (32, -24, D:8) a +0 robe a +4 scimitar of flaming (32, -23, D:8) a +0 robe a +0 dagger (34, -24, D:8) a +0 shortbow (34, -10, D:8) a wand of roots (9) (42, -22, D:8) a scroll of immolation Level 9 of the Dungeon [Shop] Eneiniapn's Antique Armour Emporium a +1 pair of boots of stealth (561 gold) a +0 ring mail (136 gold) a +0 pair of gloves (153 gold) a +1 chain mail of poison resistance (459 gold) a +0 ring mail (136 gold) a +0 ring mail (136 gold) a +0 scale mail (136 gold) a +0 chain mail (153 gold) (4, -34, D:9) a +4 battleaxe a +0 robe (5, -32, D:9) a +3 spear a +0 robe (6, -32, D:9) a +0 halberd a +0 robe (13, 9, D:9) a +0 robe (21, -10, D:9) a +0 dagger a +0 robe (22, -12, D:9) a scroll of butterflies (23, -11, D:9) a +0 dagger a +0 club a +0 leather armour (24, -10, D:9) a +0 long sword a +0 plate armour a +0 dagger a +0 robe a +0 mace a +0 dagger of holy wrath a +0 robe (25, -10, D:9) a +0 dagger a +0 robe (27, -10, D:9) a +1 spear (28, -10, D:9) a scroll of amnesia (41, -41, D:9) a +0 dagger a +0 robe a +0 club a +0 dagger a +0 robe (41, -40, D:9) a +0 giant spiked club a +0 giant spiked club (44, -44, D:9) the +10 mace of Defence by Offence {vamp, rElec Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. Level 10 of the Dungeon (0, 0, D:10) a yak corpse (7, 9, D:10) a +0 shortbow a centaur corpse (8, 18, D:10) 15 gold pieces (15, 17, D:10) a scroll of immolation