qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -7, D:1) a ring of wizardry (16, 4, D:1) a +0 club (18, 5, D:1) a +0 dagger (19, 8, D:1) 5 stones (20, -2, D:1) 8 stones (21, 24, D:1) 5 stones (23, 17, D:1) a +0 dagger (29, -2, D:1) a +0 club (30, 21, D:1) the Unrestrained Analects Level 2 of the Dungeon [Shop] Aditryru's Distillery 2 potions of mutation (208 gold) a potion of brilliance (52 gold) a potion of brilliance (52 gold) a potion of heal wounds (65 gold) a potion of curing (39 gold) (9, 13, D:2) 7 stones (11, -13, D:2) a +0 dagger (19, 5, D:2) 8 stones (20, 27, D:2) a +0 short sword a +0 scale mail (24, -7, D:2) a +1 dagger of venom (25, -5, D:2) a +0 dagger 3 stones (42, -6, D:2) a +0 ring mail (47, 32, D:2) a +0 war axe Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 dagger (2, 2, D:3) a +0 mace a +0 flail a +0 hand axe (23, -9, D:3) a potion of flight (26, 1, D:3) a book of Iron (35, 6, D:3) a +0 short sword 5 stones (41, -7, D:3) a +0 dagger (41, -4, D:3) a +0 club 7 stones (42, -7, D:3) a +0 hand axe a +0 ring mail 4 curare-tipped darts (45, -30, D:3) a +2 whip of freezing (47, -9, D:3) a +0 robe (48, 26, D:3) a +0 dagger (51, 8, D:3) a +0 whip (59, -4, D:3) a +0 dagger (62, 2, D:3) a +0 dagger Level 4 of the Dungeon (10, -25, D:4) a wand of charming (9) (11, -12, D:4) a +0 dagger (28, -2, D:4) a +0 pair of gloves (40, -12, D:4) a +0 war axe (43, -18, D:4) a +0 pair of gloves (46, 23, D:4) the +9 sling "Ysmuguz" {venom, rCorr} Any ammunition fired from it poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. (50, -2, D:4) a +1 helmet (52, -12, D:4) a potion of ambrosia a scarf of shadows (53, -15, D:4) 5 stones (55, 24, D:4) a +2 vorpal hand axe (56, 20, D:4) a +0 war axe Level 5 of the Dungeon [Shop] Hias Soych's Weapon Emporium a +0 quarterstaff (56 gold) a +0 sling (21 gold) a +3 whip of freezing (301 gold) a +0 rapier (56 gold) the +3 trident "Caeses" {flame, Str+2} (455 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). a +0 shortbow (42 gold) a +0 falchion (42 gold) a +0 flail (49 gold) (0, 0, D:5) a +3 rapier (0, 1, D:5) a +0 leather armour (1, -16, D:5) a scroll of fear (10, 4, D:5) a +0 leather armour (11, -9, D:5) a +0 flail (19, -37, D:5) a +0 barding (20, -22, D:5) a +0 ring mail (22, -15, D:5) a +0 spear (23, -30, D:5) a +0 dagger a +0 robe a +0 short sword a +0 hand axe a +0 scale mail (23, -20, D:5) a +0 scale mail (24, -30, D:5) a +0 club a +0 ring mail a +0 dagger a +0 robe (24, -19, D:5) a +0 club a +0 leather armour (24, -18, D:5) a +0 whip a +0 spear a +0 rapier (39, -1, D:5) a +0 hand axe Level 6 of the Dungeon (6, -16, D:6) a +0 glaive (10, -11, D:6) a +0 ring mail (14, -14, D:6) a +0 broad axe (15, 1, D:6) a +0 spear (15, 3, D:6) a +0 robe (16, -28, D:6) a scroll of silence (20, -8, D:6) a +0 club (21, -28, D:6) 3 stones (28, -19, D:6) a +0 broad axe a throwing net a +0 spear (28, -18, D:6) a +0 club (29, -18, D:6) a +0 robe a +3 whip Level 7 of the Dungeon (0, 0, D:7) a wand of charming (9) (9, -20, D:7) a +0 halberd a +0 club (9, -19, D:7) a +0 flail a +0 club a +0 whip a +0 robe (10, 25, D:7) a +0 quarterstaff (18, -22, D:7) a +0 whip (25, -34, D:7) a +2 dire flail of protection a +0 robe (26, -31, D:7) a +2 mace a +0 robe (28, -30, D:7) a +1 dagger a +0 robe (28, -29, D:7) a +0 dire flail a +0 robe (28, -27, D:7) a +0 shortbow (30, -15, D:7) a +0 dagger a +0 robe (30, -14, D:7) a +0 whip a +0 ring mail (30, 20, D:7) a +0 shortbow (31, -15, D:7) a +0 dagger (31, -14, D:7) a +0 dagger a +0 robe (32, -29, D:7) a +4 flail of freezing a +0 robe (33, 2, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (33, 3, D:7) a +0 flail a +0 chain mail (37, -33, D:7) a scroll of fear (47, -10, D:7) a +0 club a +0 short sword a +0 short sword 2 stones a +0 dagger of electrocution 3 poisoned darts (48, 7, D:7) a +0 robe a +0 dagger (48, 8, D:7) a +0 club (49, -8, D:7) a +0 dagger (49, -7, D:7) a +0 short sword 2 poisoned darts (49, -2, D:7) a +0 hand axe (49, 8, D:7) a +0 robe a +0 dagger of protection (58, 28, D:7) an orb of mayhem Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 dagger a +0 robe (0, 1, D:8) a +0 dagger a +0 trident a +0 leather armour (1, -8, D:8) a +0 trident (1, -3, D:8) a +0 hand axe a +0 leather armour (2, -9, D:8) a +0 short sword a +2 whip of venom a +0 ring mail a +0 whip a +0 short sword a +0 leather armour (5, -13, D:8) 4 stones (9, -28, D:8) a +0 shortbow a scroll of poison (9, 19, D:8) a +0 dagger a +0 short sword a +0 arbalest a +0 plate armour (12, 19, D:8) a +0 club a +0 leather armour (15, -30, D:8) a +0 short sword a +0 whip 3 stones a +0 dagger a +0 short sword 8 poisoned darts (18, 15, D:8) a +0 flail (19, 7, D:8) 6 stones (23, -25, D:8) a +0 dagger a +0 whip 4 poisoned darts (23, 15, D:8) a +3 short sword of freezing a +0 robe a +4 short sword of freezing a +0 robe a +2 scimitar a +0 robe (24, 14, D:8) a +4 halberd a +0 robe (25, 14, D:8) a +0 spear (28, -17, D:8) a +0 hand axe a +0 chain mail (29, -17, D:8) a +0 whip a +0 dagger a +0 robe a +0 short sword a +0 hand axe (32, -2, D:8) a +0 battleaxe (35, 21, D:8) a +1 war axe a +0 robe (38, 11, D:8) a book of Blood (40, -19, D:8) a +1 barding of rampaging (unseen) Level 9 of the Dungeon [Shop] Zyta's Jewellery Emporium a ring of wizardry (420 gold) a +6 ring of strength (504 gold) an amulet of magic regeneration (420 gold) the ring of the Catfish {Wiz Will+ rCorr SInv} (733 gold) [ring of wizardry] It improves your spell success rate. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a ring of resist corrosion (280 gold) a ring of protection from fire (350 gold) a +6 ring of strength (504 gold) a ring of protection from cold (350 gold) (0, 0, D:9) a +0 short sword a +0 ring mail (1, 5, D:9) a +0 hand axe a +0 leather armour (8, 2, D:9) 9 stones (12, -6, D:9) a +0 dagger a +0 robe (13, -6, D:9) a +0 dagger a +0 robe a +0 club (14, -5, D:9) a +0 falchion (14, -4, D:9) a +2 dagger of venom a +0 robe (17, 2, D:9) a scroll of magic mapping (18, -18, D:9) 5 poisoned darts (20, 16, D:9) a scroll of magic mapping (20, 17, D:9) a +0 war axe a +0 scale mail (20, 18, D:9) a +0 trident a +0 plate armour (20, 20, D:9) a +0 dagger (21, -23, D:9) a potion of invisibility (26, -35, D:9) a +0 leather armour (29, -10, D:9) a +0 robe (29, 12, D:9) 6 stones (31, 12, D:9) a +0 ring mail (33, -12, D:9) a scroll of fear (34, 25, D:9) a +2 short sword of draining 3 poisoned darts (35, -3, D:9) the +7 spear of Uskayaw's Regard {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (35, 20, D:9) a +0 short sword a +0 club a +0 dagger a +0 whip a +0 short sword 4 poisoned darts (37, -19, D:9) a +0 hand axe a +0 mace a +0 club a +0 ring mail (38, -20, D:9) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 shortbow (39, -22, D:9) 4 stones (44, -5, D:9) a wand of acid (6) (48, 8, D:9) a +0 robe (60, 1, D:9) a scroll of blinking Level 10 of the Dungeon [Shop] Unuoreh's Jewellery Emporium the macabre finger necklace {rN+} (600 gold) [amulet of nothing] It enables you to equip an extra ring. rN: It protects you from negative energy. a +6 ring of dexterity (540 gold) a +4 ring of evasion (540 gold) an amulet of the acrobat (450 gold) a +4 ring of evasion (540 gold) a +6 ring of strength (540 gold) the ring of the Equinox {*Corrode rPois Int+2 Dex+6 Stlth+} (615 gold) [ring of poison resistance] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. the ring of Tirchagh {rCorr Str+5 Dex+3 Slay-4 SInv} (414 gold) [ring of see invisible] Str: It affects your strength (+5). Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a ring of ice (375 gold) a +4 ring of protection (540 gold) (0, 0, D:10) a potion of ambrosia (7, -13, D:10) a +0 club (11, -1, D:10) 5 stones (18, -11, D:10) a scroll of fear (33, 3, D:10) a +0 giant spiked club a +0 giant club (38, -30, D:10) a +0 giant club a +0 robe (42, -10, D:10) a +0 scale mail (43, 3, D:10) a +0 flail a +0 plate armour (57, -34, D:10) a +0 whip (57, -31, D:10) a +0 spear (57, 10, D:10) a wand of digging (7) (58, -32, D:10) a +0 whip (59, -31, D:10) a +0 spear a +0 ring mail a +0 flail Level 11 of the Dungeon (2, 24, D:11) a +0 broad axe (3, 14, D:11) a scroll of poison (7, 23, D:11) a +0 chain mail (8, -5, D:11) a wand of flame (4) (10, 26, D:11) a +0 plate armour a +0 hand axe (15, 17, D:11) a +0 halberd (18, 11, D:11) a ring of ice (21, 7, D:11) a +0 scale mail (21, 23, D:11) a +0 flail a +0 plate armour (24, 0, D:11) a wand of acid (3) (25, 0, D:11) a +0 chain mail (25, 9, D:11) the +5 flail of Gallantry {pain, rF+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It protects you from fire. SInv: It lets you see invisible. (25, 28, D:11) a +0 ring mail (28, 23, D:11) a +1 pair of boots (31, 5, D:11) 6 stones (33, 14, D:11) a +0 ring mail (35, 33, D:11) a +1 robe of cold resistance a ring of ice a +0 quarterstaff of freezing (36, 24, D:11) a book of Spectacle (40, 7, D:11) a staff of air (40, 9, D:11) a staff of air (40, 17, D:11) a +0 dagger a +0 robe (41, 9, D:11) an amulet of guardian spirit (41, 14, D:11) a +0 long sword an amulet of guardian spirit (41, 15, D:11) a +0 morningstar of protection a +2 arbalest of flaming a +0 leather armour a +0 halberd a +0 robe (42, 7, D:11) a +0 halberd (42, 9, D:11) a staff of air (43, 16, D:11) an ugly thing corpse (46, 10, D:11) a +0 pair of boots Level 1 of the Lair of Beasts (0, 0, Lair:1) a large rock a water moccasin corpse (4, 0, Lair:1) a large rock a water moccasin corpse