qw Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (4, -11, D:1) an amulet of magic regeneration (6, -8, D:1) 6 stones (8, -23, D:1) 6 atropa-tipped darts (12, -14, D:1) a +0 dagger a +0 club a stone a +0 short sword (27, -19, D:1) a +0 robe (27, -17, D:1) a +0 hand axe (30, -28, D:1) a +0 pair of gloves (38, -22, D:1) a +0 leather armour (39, -9, D:1) a +1 vampiric short sword Level 2 of the Dungeon [Shop] Buvuroru's Antique Armour Emporium a +1 chain mail of cold resistance (478 gold) a +0 leather armour (58 gold) a +0 robe (20 gold) a +0 leather armour (58 gold) a +0 robe (20 gold) the +8 plate armour of Qedus {+Blink rCorr Int-4 SInv} (2273 gold) Int: It affects your intelligence (-4). SInv: It lets you see invisible. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the +1 robe of Vuydot {*Slow rElec MP+9} (957 gold) rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. a +0 robe (20 gold) the +4 ring mail of Grottiness {rPois rF+} (1223 gold) rF: It protects you from fire. rPois: It protects you from poison. [Shop] Ytuaf's Antique Armour Shoppe a +0 helmet (112 gold) a +0 robe (17 gold) a +0 ring mail (100 gold) a +0 ring mail (100 gold) a +0 robe (17 gold) a +0 robe (17 gold) a +1 robe of resistance (817 gold) a +0 barding (575 gold) a +1 plate armour of willpower (875 gold) a +0 cloak (112 gold) [Shop] Haem's Jewellery Shoppe an amulet of regeneration (360 gold) a ring of positive energy (240 gold) a +4 ring of evasion (432 gold) a ring of poison resistance (240 gold) a +4 ring of slaying (936 gold) a ring of positive energy (240 gold) a ring of wizardry (360 gold) a ring of see invisible (180 gold) a ring of flight (210 gold) a +6 ring of strength (432 gold) a ring of willpower (300 gold) [Shop] Enioqoag's Weapon Boutique 4 stones (5 gold) a +0 sling (21 gold) a +1 falchion of flaming (173 gold) a +0 sling (21 gold) a +1 short sword of speed (224 gold) a +0 sling (21 gold) a +0 short sword (42 gold) a +0 mace (42 gold) (0, 0, D:2) a +0 robe (6, 2, D:2) a +0 spear (6, 8, D:2) a +0 plate armour (13, 25, D:2) the +5 mace of the Jocular God {protect, Int+7} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+7). (13, 27, D:2) a +0 dagger (16, 25, D:2) a +0 pair of boots (18, 31, D:2) a +0 club (19, 31, D:2) a +4 dagger (20, 11, D:2) a wand of flame (10) (24, 29, D:2) a +0 ring mail (28, 11, D:2) 3 stones a +0 short sword (32, 26, D:2) a scroll of noise (45, 18, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 short sword (1, 0, D:3) a +0 leather armour a +0 whip (2, 0, D:3) a +0 dagger of pain a +0 robe a +0 dagger a +0 leather armour a +0 flail (13, 16, D:3) a +0 club 8 stones (15, 0, D:3) a +0 short sword (15, 1, D:3) 4 stones (19, 39, D:3) a book of Weapons (28, 15, D:3) a wand of quicksilver (12) (39, 4, D:3) a +0 dagger (44, 6, D:3) a +0 scythe a +0 robe (47, 10, D:3) a +0 chain mail (48, 1, D:3) a staff of poison (48, 10, D:3) 2 atropa-tipped darts (50, -6, D:3) a scroll of amnesia (52, 21, D:3) a book of Party Tricks (58, -6, D:3) a +0 robe (60, 23, D:3) a +0 robe (61, 0, D:3) a +0 spear (65, 23, D:3) a scroll of noise Level 4 of the Dungeon (2, 5, D:4) 3 stones (15, 8, D:4) a +0 mace (22, 29, D:4) a +0 short sword (25, 26, D:4) a +0 antimagic hand axe a +0 leather armour (26, 26, D:4) a +0 club a +0 leather armour (27, 25, D:4) 2 poisoned darts (28, 24, D:4) a +0 dagger a +0 robe (29, 39, D:4) a +0 hand axe (31, 6, D:4) a +0 quarterstaff (31, 21, D:4) a +0 pair of gloves (35, -2, D:4) a scroll of silence (37, 6, D:4) 6 stones (42, 13, D:4) a +0 short sword (43, 4, D:4) a +0 robe (44, 36, D:4) a +0 vorpal trident (46, 39, D:4) a +0 short sword a +0 scale mail (49, 37, D:4) a +0 dagger a +0 robe (52, 34, D:4) Sif Muna's Tome of the Vapourous Mountains Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 Level 5 of the Dungeon (7, 51, D:5) a +0 morningstar a +0 leather armour (7, 52, D:5) a +0 short sword (8, 51, D:5) a +0 flail (9, 51, D:5) a +0 club a +0 chain mail a +0 flail (24, 51, D:5) a potion of attraction a potion of lignification a +0 robe (27, 29, D:5) a book of Misfortune (28, 35, D:5) a +0 robe (28, 52, D:5) a +0 hammer (35, 54, D:5) a book of Geomancy (39, 13, D:5) a +2 dagger of draining a wand of charming (9) (45, 3, D:5) a +0 whip of freezing Level 6 of the Dungeon (0, 0, D:6) a +0 great sword a +0 robe (1, -2, D:6) a +0 halberd a +0 robe (2, -2, D:6) a +0 hand axe a +0 robe a +0 battleaxe a +0 robe (3, -3, D:6) a +4 halberd a +0 robe (7, 35, D:6) a wand of charming (12) (10, 1, D:6) a potion of attraction (14, -4, D:6) a Trismegistus Codex (15, -3, D:6) a +0 spear (16, 19, D:6) a staff of air an amulet of regeneration a +0 shortbow (23, 24, D:6) a +0 dagger (24, -3, D:6) a +0 short sword (27, 6, D:6) a +0 ring mail (29, -3, D:6) a +0 short sword a +0 club a +0 dagger (30, -3, D:6) a +0 whip a curare-tipped dart a +0 club (33, 26, D:6) 6 poisoned darts (34, 5, D:6) a Necronomicon (36, 23, D:6) a scroll of blinking (39, 25, D:6) a scroll of torment (46, -4, D:6) a potion of magic a potion of brilliance a potion of flight (52, 16, D:6) a staff of cold a scroll of butterflies Level 7 of the Dungeon (0, 0, D:7) a +0 spear (1, -2, D:7) a +0 ring mail (3, -20, D:7) a +0 leather armour (3, -11, D:7) a scroll of blinking (6, -24, D:7) a scroll of immolation (11, -7, D:7) a potion of brilliance (12, -3, D:7) a +0 robe (19, -29, D:7) a +0 barding (19, -13, D:7) a +0 scale mail (25, -15, D:7) a scroll of torment (29, -32, D:7) a +0 short sword (31, 0, D:7) a scroll of silence (33, 17, D:7) 6 stones (34, 8, D:7) a +0 great sword (53, -12, D:7) a scroll of vulnerability Level 8 of the Dungeon (0, 0, D:8) a wand of roots (9) (2, 0, D:8) a +0 whip a +0 ring mail (5, 41, D:8) a scroll of blinking (17, 16, D:8) 6 stones (21, 14, D:8) the +4 quarterstaff of Afrah {spect, rPois rF- Will+++ Int-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). rF: It makes you vulnerable to fire. rPois: It protects you from poison. Will: It greatly increases your willpower. (23, 41, D:8) a +0 quarterstaff a +0 sling a +2 leather armour of fire resistance (40, 40, D:8) an amulet of faith (43, 19, D:8) a +0 glaive (44, 30, D:8) a wand of digging (7) (45, 34, D:8) 5 stones (46, 34, D:8) a +0 shortbow (56, 6, D:8) 2 potions of brilliance (58, 35, D:8) a +0 broad axe (60, 15, D:8) a +0 chain mail (63, 13, D:8) a scroll of silence (66, 19, D:8) a +3 dagger of distortion a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe a +0 ring mail (0, 4, D:9) a +0 trident (2, 2, D:9) a +0 battleaxe a +0 plate armour (2, 3, D:9) a +0 flail a +0 scale mail (9, 9, D:9) a +1 robe of positive energy +0 steam dragon scales (13, -8, D:9) a +0 dagger (15, 10, D:9) a potion of degeneration a +0 halberd of flaming a wand of charming (5) (25, 25, D:9) a potion of brilliance (26, 21, D:9) a +0 ring mail (31, -5, D:9) a +0 club (31, 22, D:9) a +0 giant club a +0 giant club (40, 21, D:9) 7 stones (44, 27, D:9) 6 stones (52, 0, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a large rock (0, 1, D:10) a large rock (2, -18, D:10) 6 stones (2, 0, D:10) a large rock (4, 7, D:10) a +0 leather armour (5, -28, D:10) a +0 giant spiked club a +0 giant club (5, 4, D:10) a potion of magic (6, 0, D:10) a +0 giant club a +0 giant spiked club (12, -35, D:10) a +0 dagger (21, -21, D:10) a scroll of butterflies (21, -20, D:10) a wand of charming (5) (31, -1, D:10) a +0 hand axe a +0 leather armour (32, 0, D:10) a +0 dagger a +0 robe (32, 1, D:10) a +0 mace (33, 2, D:10) a +0 shortbow (34, -1, D:10) a +0 war axe a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 tower shield (1, 12, Lair:1) a scroll of noise (6, -10, Lair:1) 9 stones (18, -16, Lair:1) a yak corpse (skeletalised by now) (18, 31, Lair:1) 8 stones (23, 34, Lair:1) a box of beasts (30, 6, Lair:1) a potion of lignification (35, 29, Lair:1) a +0 war axe (43, 36, Lair:1) a book of Spatial Translocations (46, 24, Lair:1) a +1 falchion of venom (50, 32, Lair:1) a +0 plate armour (51, -11, Lair:1) a +0 club (53, 15, Lair:1) 2 stones (55, 22, Lair:1) the +1 leather armour of the Tanner {rCorr Str+3 Stlth+} Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (60, 36, Lair:1) a book of Dreams (61, 38, Lair:1) 7 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (1, -7, Lair:2) a +0 leather armour (11, -31, Lair:2) a wyvern corpse (skeletalised by now) (34, -16, Lair:2) a +0 cloak (43, -28, Lair:2) a cane toad corpse (skeletalised by now) (46, -26, Lair:2) a wand of roots (4) (48, -26, Lair:2) a +0 leather armour (54, -15, Lair:2) 2 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a large rock (5, 14, Lair:3) 5 stones (9, 17, Lair:3) a wand of roots (2) (31, 14, Lair:3) a scroll of vulnerability (34, 2, Lair:3) a -2 demon whip of venom (37, 22, Lair:3) a +0 leather armour (47, 2, Lair:3) a +0 chain mail (47, 4, Lair:3) +0 steam dragon scales (55, -12, Lair:3) 2 atropa-tipped darts Level 4 of the Lair of Beasts (0, 0, Lair:4) 22 gold pieces (1, -2, Lair:4) a wand of charming (4) (6, -2, Lair:4) a +0 robe (10, -2, Lair:4) a water moccasin corpse (20, 0, Lair:4) a +0 quarterstaff (31, 25, Lair:4) a komodo dragon corpse (38, 16, Lair:4) 4 stones Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of ambrosia (1, 1, Lair:5) an elephant corpse (2, 5, Lair:5) a scroll of teleportation (3, 7, Lair:5) 18 gold pieces (4, 10, Lair:5) a wand of digging (1) (4, 14, Lair:5) a potion of flight (6, 5, Lair:5) an elephant corpse