qw Level 1 of the Dungeon (0, 0, D:1) 10 gold pieces (1, -2, D:1) a +0 falchion 6 gold pieces (1, -1, D:1) 13 gold pieces (1, 0, D:1) 5 gold pieces (2, -2, D:1) 9 gold pieces (2, -1, D:1) 9 gold pieces (2, 0, D:1) 5 gold pieces (14, 2, D:1) a +0 dagger (39, 4, D:1) a +0 dagger (40, 11, D:1) a book of Air (42, -3, D:1) a +0 spear (44, 16, D:1) a stone (46, -10, D:1) a +0 helmet Level 2 of the Dungeon (18, 19, D:2) a +0 short sword (19, 15, D:2) a +0 club (19, 16, D:2) a book of Winter (21, 13, D:2) a +0 scythe a +0 robe (34, -22, D:2) a +0 dagger (35, -7, D:2) a potion of degeneration (37, -20, D:2) a +0 ring mail (40, 8, D:2) a +0 dagger (44, 10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) the +1 chain mail "Zynkear" {Harm Will+++ Int+4 Stlth-} Int: It affects your intelligence (+4). Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (2, -1, D:3) a +0 hand axe (2, 24, D:3) a wand of roots (8) (2, 36, D:3) a +0 plate armour (6, 3, D:3) a +0 whip (7, 3, D:3) a +0 hand axe (9, 3, D:3) a +0 dagger a +0 robe (9, 4, D:3) 5 poisoned darts (10, -22, D:3) a +0 flail (10, 42, D:3) a potion of flight a potion of attraction (11, 4, D:3) a +0 whip a +0 hand axe a +0 ring mail (12, -6, D:3) a +0 club (14, -22, D:3) a +0 whip (14, -18, D:3) 7 stones (26, -17, D:3) a +0 trident (41, -8, D:3) 5 datura-tipped darts (52, 37, D:3) a +0 dagger (57, -21, D:3) a +0 short sword (60, -8, D:3) a +4 dagger Level 4 of the Dungeon (3, -41, D:4) a +1 whip of electrocution a +0 robe a potion of flight (7, -19, D:4) a +0 club a +0 ring mail a +0 dagger a +0 robe (8, -16, D:4) a +0 dagger a +0 leather armour (16, -36, D:4) a book of Cantrips (16, -31, D:4) a +0 robe (26, -31, D:4) a +0 falchion a +0 leather armour (26, -30, D:4) a +0 falchion a +0 ring mail a +0 club a +0 hand axe (30, -11, D:4) a +0 giant spiked club (30, 1, D:4) a potion of lignification a potion of brilliance (33, -14, D:4) a +0 dagger (39, -26, D:4) a +0 club a +0 flail (40, -26, D:4) a +0 mace a +0 chain mail (42, -32, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a potion of lignification (2, -8, D:5) a +0 trident (3, -8, D:5) a +0 hand axe a +0 scale mail the +8 flail "Rarr" {spect, rN++ Str+3 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. (4, -18, D:5) a potion of brilliance (4, -7, D:5) a +0 short sword a +0 leather armour (5, -31, D:5) Great Wizards, Vol. VII (9, -21, D:5) a +0 mace (13, 0, D:5) a wand of digging (7) (27, -28, D:5) a +0 battleaxe (31, -30, D:5) 4 stones (31, -20, D:5) 7 stones (35, -7, D:5) a +0 leather armour (39, -8, D:5) a scroll of immolation Level 6 of the Dungeon [Shop] Zich's Lightly-Used Armoury a -1 bardiche (56 gold) -2 gold dragon scales (980 gold) a -1 quick blade (140 gold) -2 gold dragon scales (980 gold) a -1 demon trident (140 gold) a -3 triple sword (1 gold) a -2 barding (182 gold) a -1 quick blade (140 gold) a -3 triple sword (1 gold) (0, 0, D:6) a +0 chain mail (4, -27, D:6) a +0 short sword (6, -20, D:6) 4 stones (8, -22, D:6) a +0 flail (9, -28, D:6) a scroll of amnesia (10, -25, D:6) a +0 dagger (14, -28, D:6) 5 stones (14, -2, D:6) a +0 giant spiked club (18, 0, D:6) a throwing net a +0 spear (20, -31, D:6) a +0 giant spiked club (20, 1, D:6) a +0 flail a +0 flail (21, -2, D:6) a book of Spatial Translocations (35, -39, D:6) 5 stones (36, -26, D:6) a potion of ambrosia Level 7 of the Dungeon (0, 0, D:7) a wand of roots (1) (2, -4, D:7) a +0 mace (2, -2, D:7) a +0 spear (5, -4, D:7) 3 stones (13, 2, D:7) a +0 shortbow a scroll of poison (14, -15, D:7) 2 potions of lignification (16, -6, D:7) a book of Scorching (18, 0, D:7) a +0 scimitar a +0 robe (19, 0, D:7) a +0 falchion a +0 robe (19, 20, D:7) a +0 dagger (20, -14, D:7) a Young Poisoner's Handbook (20, -1, D:7) a +0 sling a +0 animal skin (20, 0, D:7) a +0 club a +0 animal skin a +3 short sword a +0 robe a +0 leather armour (20, 21, D:7) 2 stones a +1 short sword of venom a +0 whip a +0 dagger 2 poisoned darts a +0 dagger (21, 21, D:7) a +0 dagger (21, 22, D:7) a +0 dagger of holy wrath (23, 1, D:7) a +0 whip (24, 1, D:7) a +0 club (25, 0, D:7) a +0 spear (26, -14, D:7) a scroll of vulnerability (38, 3, D:7) a +0 club a +0 leather armour a potion of degeneration (41, -3, D:7) a +3 spear a +0 robe (42, -9, D:7) a +0 ring mail (42, -2, D:7) a +0 flail 5 stones a +0 ring mail (43, 9, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a wand of paralysis (8) (4, 9, D:8) a +0 short sword of freezing a +0 leather armour a +0 short sword a +0 leather armour (4, 10, D:8) a +0 falchion a +0 leather armour (5, 3, D:8) a +0 spear (20, -1, D:8) a book of Geomancy (20, 11, D:8) a +0 robe (25, 7, D:8) a +0 animal skin (30, -16, D:8) a +0 scale mail (30, 3, D:8) a -2 spear a +0 ring mail (30, 18, D:8) a +0 club a +0 scale mail (31, 15, D:8) a +0 whip a +0 leather armour a +0 scimitar a +0 plate armour (31, 23, D:8) a +0 sling (32, -10, D:8) a +0 dagger of distortion a +0 robe the human corpse of Psyche (skeletalised by now) (32, 18, D:8) a +0 dagger a +0 robe (34, -14, D:8) a +0 dagger (40, -21, D:8) a +0 leather armour (42, 11, D:8) 3 stones (53, 6, D:8) 4 stones Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (16, -4, D:9) a killer bee corpse a killer bee corpse a killer bee corpse (21, -30, D:9) a +2 cloak of preservation (unseen) (23, -8, D:9) a +0 hand axe a +0 hand axe a +0 ring mail a +0 dagger a +0 robe an orc corpse an orc corpse (26, -34, D:9) 2 scrolls of summoning (33, -28, D:9) a potion of attraction (33, -25, D:9) a +0 sling