qw Level 1 of the Dungeon [Shop] Tadwon's Antique Armour Emporium a +0 robe (18 gold) a +0 robe (18 gold) a +2 scale mail of poison resistance (468 gold) the +5 leather armour of Yesterday {Harm +Blink rC- Int-4} (702 gold) Int: It affects your intelligence (-4). rC: It makes you vulnerable to cold. +Blink: It lets you blink. Harm: It increases damage dealt and taken. a +0 leather armour (52 gold) a +0 scale mail (104 gold) a +0 pair of gloves (117 gold) a +0 robe (18 gold) [Shop] Reurhul's Antique Weapon Shop a +0 hand axe (93 gold) a +0 falchion (93 gold) a +0 spear (93 gold) a +0 war axe (108 gold) a +0 short sword (93 gold) a +1 vorpal flail (378 gold) a +0 trident (108 gold) a +0 dagger (62 gold) [Shop] Xegimmet's Antique Armour Boutique a +0 robe (16 gold) the +2 leather armour of Amun {Fly Will+ Stlth-} (581 gold) Fly: It grants you flight. Will: It increases your willpower. Stlth: It makes you less stealthy. the +5 ring mail of the Cicada {rPois rF+ rC+ Dex+8} (1633 gold) Dex: It affects your dexterity (+8). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. a +0 leather armour (46 gold) a +0 robe (16 gold) a +0 robe (16 gold) the +3 scale mail of Lethargy {+Inv rElec} (920 gold) rElec: It insulates you from electricity. +Inv: It lets you turn invisible. a +0 leather armour (46 gold) a +0 pair of boots (103 gold) a +0 robe (16 gold) a +1 chain mail of poison resistance (310 gold) (0, 0, D:1) a +0 mace (2, -6, D:1) a +0 robe (7, 17, D:1) a +0 robe (10, -31, D:1) a +0 club (24, -34, D:1) a +0 dagger (28, -34, D:1) a +0 club (32, -35, D:1) a +0 long sword (32, -27, D:1) a +0 dagger (36, -11, D:1) a +0 dagger (41, 9, D:1) a book of the Hunter (43, 1, D:1) a +0 whip 4 stones (44, -32, D:1) a +0 club a +0 dagger (50, 14, D:1) a +0 dagger (55, 13, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 19, D:2) a +0 dagger a +0 club (6, 19, D:2) a +0 whip (7, 19, D:2) a +0 club (10, 2, D:2) 4 stones (12, 15, D:2) a potion of magic (17, -6, D:2) 5 stones (20, 18, D:2) a +0 dagger (21, 0, D:2) a +0 dagger (24, 25, D:2) a +1 dagger of electrocution (43, 16, D:2) a +0 whip 5 stones (51, 3, D:2) 5 stones Level 3 of the Dungeon (6, 16, D:3) a +0 whip (9, -5, D:3) the +7 short sword "Roesolah" {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (13, -12, D:3) a +0 club (15, 22, D:3) a +0 robe (16, -2, D:3) a +0 shortbow (17, 17, D:3) a scroll of teleportation (31, -3, D:3) a There-And-Back Book (32, 2, D:3) a +0 leather armour a +0 hand axe (35, 14, D:3) a book of Conjurations (37, 34, D:3) a +0 club (38, 12, D:3) a +0 whip (44, 3, D:3) 9 stones (47, 19, D:3) 3 stones (50, 9, D:3) a ring of wizardry Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (22, -16, D:4) a +0 club (26, -26, D:4) a hobgoblin corpse (32, 11, D:4) a +0 dagger a scroll of vulnerability a +0 dagger of draining a +0 robe a wand of flame (7) (32, 14, D:4) a +2 rapier of holy wrath (37, -27, D:4) a +0 flail (38, -28, D:4) a +0 dagger a kobold corpse (38, -27, D:4) a +0 dagger (39, -29, D:4) a quokka corpse