qw Level 1 of the Dungeon (1, 9, D:1) Ozocubu's Autobiography (2, 10, D:1) a +0 robe (6, -4, D:1) a +0 dagger (7, 1, D:1) a +0 short sword (13, -44, D:1) a +0 dagger (13, -9, D:1) Plato's Codex of Lightning Spells Type Level a - Shock Conjuration/Air 1 (16, -6, D:1) 3 stones (19, -10, D:1) 4 curare-tipped darts (20, -34, D:1) a +0 club (27, -40, D:1) 6 stones (30, -7, D:1) 3 poisoned darts (31, -46, D:1) 5 stones (31, -10, D:1) a +0 spear (39, -12, D:1) a +4 dagger (39, -8, D:1) a +0 dagger (39, -6, D:1) 2 stones (40, -12, D:1) a +0 club (48, -34, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 6 stones (3, 18, D:2) a scroll of magic mapping (12, 19, D:2) a +0 club (15, -17, D:2) a book of Callings (16, -8, D:2) a +0 dagger (36, 18, D:2) a +0 ring mail (37, 2, D:2) a +0 dagger (38, -4, D:2) a +0 club (51, 4, D:2) a +0 club (52, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 leather armour a wand of polymorph (4) (8, 4, D:3) a +0 short sword (8, 23, D:3) a +0 short sword 5 stones (10, -6, D:3) 6 stones (11, 11, D:3) a +0 short sword 4 stones (13, 11, D:3) a wand of iceblast (9) (17, 14, D:3) a +0 sling (18, 48, D:3) a +0 leather armour (28, 22, D:3) a +0 whip 5 stones (47, 18, D:3) a +0 leather armour (54, 10, D:3) a +0 club a +0 scale mail a +0 dagger a +0 robe a +0 club a +0 whip a +0 leather armour (54, 27, D:3) a potion of lignification Level 4 of the Dungeon (11, 10, D:4) a +0 robe (12, 14, D:4) a +0 trident a +0 leather armour (12, 15, D:4) a +0 morningstar (13, 14, D:4) a +0 club (19, 7, D:4) a +0 dagger (23, 37, D:4) the +7 trident "Lotuc" {spect, rPois rF+ Dex+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. (25, 32, D:4) a +0 dagger (27, 41, D:4) a +0 dagger (32, 7, D:4) a +0 mace (38, 4, D:4) a +0 club (40, 45, D:4) a +0 trident (44, 29, D:4) an Inescapable Atlas (48, 0, D:4) a +0 club a +0 sling (51, -3, D:4) a potion of magic a +0 scale mail Level 5 of the Dungeon (3, 1, D:5) a +0 falchion a +0 leather armour a +0 short sword a +0 hand axe (6, 3, D:5) a +0 dagger a +0 ring mail (7, 2, D:5) a +0 falchion (8, -4, D:5) a scroll of poison (15, -11, D:5) 9 stones (15, -6, D:5) a scroll of teleportation (18, -22, D:5) the +1 flail of the Lettuce {freeze, Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). (23, 21, D:5) a +0 quarterstaff (29, -19, D:5) a +0 leather armour (30, 15, D:5) a +0 whip (31, 15, D:5) a +0 club (32, 15, D:5) a +0 whip (38, -6, D:5) a +0 shortbow (39, 0, D:5) a +0 dagger (43, 12, D:5) a +0 shortbow (50, 11, D:5) 2 potions of brilliance a scroll of fog a +0 flail (53, -1, D:5) a +0 leather armour (54, 7, D:5) a +0 cloak Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (5, 3, D:6) a +0 club (8, -21, D:6) a +0 chain mail a +0 dagger (10, -19, D:6) a potion of berserk rage (10, 8, D:6) a potion of invisibility a +1 flail of protection a +0 scale mail a +1 vorpal flail a +0 ring mail (15, 12, D:6) a +0 falchion (26, 13, D:6) a +0 trident (31, -4, D:6) a +0 shortbow of freezing (37, 5, D:6) a +2 mace of protection (37, 12, D:6) a +0 shortbow (40, -2, D:6) 5 poisoned darts (41, -2, D:6) 15 gold pieces (52, 27, D:6) a +0 club a +0 club (55, 28, D:6) a +0 dagger (56, -4, D:6) a +0 dagger (60, -20, D:6) a scroll of fog Level 7 of the Dungeon (0, 0, D:7) a +0 spear (12, 2, D:7) 3 scrolls of poison (16, 1, D:7) a +0 robe a +0 flail (16, 3, D:7) a +0 robe a +0 trident (17, 1, D:7) a +0 robe a +3 great sword (17, 3, D:7) a +0 robe a +0 morningstar (39, 7, D:7) a +0 chain mail (41, -9, D:7) a potion of berserk rage (41, 18, D:7) a +0 scale mail (44, 3, D:7) a +0 helmet (50, 16, D:7) a potion of flight Level 8 of the Dungeon (0, 0, D:8) 6 poisoned darts (2, -28, D:8) +0 steam dragon scales (4, -29, D:8) a wand of charming (11) (6, -45, D:8) a +0 spear (10, -45, D:8) a +0 shortbow (12, -45, D:8) a scroll of teleportation (14, -38, D:8) a +0 quarterstaff (14, -11, D:8) a +0 robe a +0 dagger (15, -11, D:8) a +0 robe a +0 dagger (15, -10, D:8) a +0 leather armour a +0 hand axe (16, -9, D:8) a +0 chain mail (17, -1, D:8) a +0 flail a +0 ring mail (18, -2, D:8) a +0 club a +0 chain mail a +0 whip (18, -1, D:8) a +0 glaive (18, 0, D:8) a +0 hand axe (19, 4, D:8) a scroll of torment (21, 4, D:8) a scroll of teleportation (22, -40, D:8) a potion of attraction (22, -27, D:8) a +0 shortbow (22, -25, D:8) a +0 robe a +0 dagger (27, -26, D:8) the Handbook of Hiemal Mortification Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Ice 3 c - Anguish Hexes/Necromancy 4 d - Dispel Undead Necromancy 4 (30, -27, D:8) a +0 shortbow (30, -26, D:8) a +0 spear a +0 ring mail (31, -26, D:8) a +1 flail a +0 robe a +3 whip (32, -28, D:8) a +0 club a +0 robe (32, -24, D:8) a +0 shortbow a +0 dire flail a +0 plate armour (33, -32, D:8) a +0 whip (48, -47, D:8) a +0 war axe (50, -22, D:8) a +1 halberd 2 stones a +0 robe (50, -21, D:8) a +2 vampiric hand axe a +0 robe a +2 dagger a +0 robe (51, 0, D:8) 4 stones (52, -31, D:8) 4 stones (61, -38, D:8) 2 scrolls of fog Level 9 of the Dungeon (0, 0, D:9) a +1 shortbow of freezing (9, -3, D:9) a +0 hand axe (21, 13, D:9) a +0 hand axe (22, 2, D:9) a +0 dagger a +0 robe (22, 3, D:9) a +0 club (22, 12, D:9) a +0 hand axe (22, 14, D:9) a +0 hand axe (23, 3, D:9) a +0 dagger a +0 robe a +0 club (23, 8, D:9) a potion of invisibility (23, 13, D:9) a +0 hand axe (26, 21, D:9) 2 stones (30, -26, D:9) a scroll of vulnerability (30, 19, D:9) a stone (34, 27, D:9) a potion of ambrosia (35, 0, D:9) a +0 dagger (36, -2, D:9) a +0 mace a +0 leather armour (36, -1, D:9) a +2 short sword of venom a +0 ring mail a +0 club (36, 0, D:9) a +0 shortbow (42, 9, D:9) 3 stones (48, 28, D:9) a +0 club 8 poisoned darts (48, 29, D:9) a +0 whip 2 stones (49, 27, D:9) a +0 short sword (51, 26, D:9) a +0 dagger 3 stones (57, 27, D:9) a +0 troll leather armour (58, 19, D:9) a +0 hat (64, 5, D:9) a +0 troll leather armour Level 10 of the Dungeon [Shop] Geoppov's Weapon Shoppe a +1 hand axe of freezing (148 gold) a +0 glaive (78 gold) a +0 spear (36 gold) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (969 gold) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. a +0 war axe (42 gold) a +1 falchion of holy wrath (148 gold) a +1 flail of protection (134 gold) 5 stones (6 gold) a +2 mace of protection (187 gold) (2, 23, D:10) a +0 dagger (6, 22, D:10) a human corpse (10, -21, D:10) a scroll of vulnerability (10, -19, D:10) a +0 flail (19, 9, D:10) a howler monkey corpse (skeletalised by now) (23, -12, D:10) 2 stones (25, -4, D:10) a wyvern corpse (26, 12, D:10) a +0 spear a +0 short sword 3 stones a kobold corpse (skeletalised by now) (27, 12, D:10) a +0 club 3 stones a kobold corpse (skeletalised by now) (27, 13, D:10) a +0 dagger 3 poisoned darts a +0 short sword 2 stones (28, 11, D:10) a +0 short sword (29, 11, D:10) a howler monkey corpse (skeletalised by now) (29, 12, D:10) a +0 short sword a kobold corpse (skeletalised by now) (30, 9, D:10) a +1 dagger of venom 2 poisoned darts (32, -14, D:10) 7 stones (44, -13, D:10) 2 stones (45, 13, D:10) a +0 giant spiked club (46, 2, D:10) a +0 whip 5 poisoned darts (47, 2, D:10) a +0 short sword 5 poisoned darts (48, 2, D:10) a +0 short sword a stone (48, 4, D:10) a +0 dagger (50, 4, D:10) a +0 dagger (50, 6, D:10) a +0 morningstar (52, 12, D:10) a scroll of teleportation (53, 16, D:10) a +0 great sword (56, 16, D:10) a +0 shortbow (58, 8, D:10) a +0 plate armour Level 11 of the Dungeon (0, 0, D:11) a +0 ring mail (1, 12, D:11) a +0 dagger (2, 12, D:11) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (3, 0, D:11) 5 poisoned darts (4, 1, D:11) a +0 dagger a +0 robe a +0 shortbow a centaur corpse (4, 9, D:11) an Everburning Encyclopedia (6, 5, D:11) the +3 quarterstaff of Foud {spect, Will+ Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Will: It increases your willpower. Stlth: It makes you more stealthy.