qw Level 1 of the Dungeon (4, -9, D:1) a +0 short sword 4 stones (4, 6, D:1) a +0 hand axe (8, 12, D:1) a +0 dagger (11, 0, D:1) a +0 robe (13, -10, D:1) a book of Necromancy (15, -10, D:1) a +0 club a +0 robe (18, 1, D:1) a potion of brilliance a +0 robe (20, 14, D:1) 3 stones (22, 20, D:1) a +0 short sword 2 stones (23, -6, D:1) a +0 short sword (29, -4, D:1) a +0 hand axe (35, 15, D:1) a +2 dagger of holy wrath (41, 24, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 sling (7, -1, D:2) a +0 dagger a goblin skeleton (9, 8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, -4, D:2) a wand of quicksilver (10) (26, -6, D:2) a +0 club (36, 9, D:2) a +0 dagger (40, 12, D:2) a +0 spear (40, 37, D:2) a book of Spatial Translocations (43, -12, D:2) the +4 dagger of Peace {pain, rC++ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rC: It greatly protects you from cold. rN: It protects you from negative energy. (50, 10, D:2) a ball python corpse (60, 37, D:2) a +0 club a stone Level 3 of the Dungeon (0, 0, D:3) a +0 whip