qw Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone (18, -12, D:1) a book of Spatial Translocations (19, 27, D:1) a +0 club (23, -2, D:1) a +0 club (26, -3, D:1) a +0 robe (30, -11, D:1) a +0 club (31, -7, D:1) a +0 dagger (31, -6, D:1) 5 stones (32, 18, D:1) a +0 ring mail (33, -13, D:1) 2 potions of invisibility (42, -14, D:1) a Necronomicon (47, -14, D:1) a +0 club (47, 14, D:1) a +1 dagger Level 2 of the Dungeon (0, 0, D:2) 6 stones (1, 0, D:2) 9 stones (8, -20, D:2) a +0 club (8, 10, D:2) 9 stones (9, -27, D:2) a rat corpse (skeletalised by now) (10, -7, D:2) the +5 plate armour "Xaumir" {Regen+} Regen: It increases your rate of health regeneration. (11, -18, D:2) a hobgoblin skeleton (18, -24, D:2) a staff of death 7 stones (21, -20, D:2) 4 stones (26, -21, D:2) a frilled lizard corpse (skeletalised by now) (35, -40, D:2) 6 stones (38, 9, D:2) a ball python corpse (39, 7, D:2) the +1 scale mail "Veimuwea" {+Inv Regen+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (44, -2, D:2) a quokka corpse (53, -6, D:2) a +0 short sword