Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 7945334593314947714 2 qw the Vexing (level 1, -3/16 HPs) Began as an Ogre Enchanter on Sept 3, 2022. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (104 turns). qw the Vexing (Ogre Enchanter) Turns: 104, Time: 00:00:12 Health: -3/16 AC: 3 Str: 11 XL: 1 Next: 40% Magic: 3/3 EV: 9 Int: 16 God: Gold: 5 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: - Level 0.8 Short Blades + Level 0.8 Axes - Level 1.7 Dodging - Level 2.1 Stealth - Level 2.4 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Dazzling Flash Conj/Hex 12% N/A 34% 3 Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of teleportation {unknown} Potions c - 2 potions of invisibility d - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History The gnoll hits you with a +0 club. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. The hobgoblin barely misses you. The gnoll hits you with a +0 club. 98 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). The gnoll attacks as you move away! The gnoll barely misses you. A ball python comes into view. 99 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). The hobgoblin attacks as you move away! The hobgoblin closely misses you. 100 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). A kobold comes into view. It is wielding a +0 short sword. The ball python hisses angrily. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. You punch the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin misses you. 103 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). The ball python bites you but does no damage. You hit the gnoll but do no damage. The gnoll is heavily wounded. The ball python bites you. The gnoll hits you with a +0 club. You die... #.......... #K......... ##.......... g. .. ........... ... #. #.......... ...##. ##.......... .....#.##........... ............@S..# .........###g####.# ............g....... ........$............ ....>......~~~~~~~~~~ ...........~~~~~~~~~~ ...........~~~~~~~~~~ .!.........~~~#+#+#~~ ........[..~~~+ ##+## You could see a gnoll, a hobgoblin, a ball python and a kobold (asleep). Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Ogre Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.1-a-102-g441f92d 0 | D:1 | 0 ||| qw: Game counter: 5253 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 58 | D:1 | 58 ||| SWAPPING to +0 club. 59 | D:1 | 59 ||| DROPPING +1 dagger. 63 | D:1 | 63 ||| SWAPPING to +0 short sword. 64 | D:1 | 64 ||| DROPPING +0 club. 88 | D:1 | 88 ||| Stepping ~*~*~tactically~*~*~ (stealth). 93 | D:1 | HP: 4/16 [gnoll/+0 club (3)] 98 | D:1 | 98 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 99 | D:1 | 99 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 100 | D:1 | 100 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 103 | D:1 | 103 ||| Stepping ~*~*~tactically~*~*~ (outnumbered). 104 | D:1 | HP: 2/16 [ball python (1)] 104 | D:1 | Slain by a gnoll Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, serial_glass, glass_columns_a, glass_columns_c, wander_ebering_terrifying_dragon_lair Action || total -------------------------++------- Melee: Short sword || 13 Dagger || 8 Punch || 1 Armor: Robe || 8 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------