qw Level 1 of the Dungeon (0, 0, D:1) a +0 arbalest (6, -27, D:1) a +0 dagger (7, -24, D:1) a +0 robe (10, -13, D:1) 7 stones (13, 0, D:1) a +0 club (14, 10, D:1) 7 stones (18, -2, D:1) a +0 club (22, -9, D:1) a +0 dagger (22, 15, D:1) a +0 club (23, 1, D:1) 5 poisoned darts (25, 1, D:1) a +0 robe (33, -18, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 0, D:2) a +0 club (18, 12, D:2) a +0 dagger (19, 4, D:2) the +3 rapier of Pathro {antimagic, *Corrode rPois rF++ Will+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It greatly protects you from fire. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. Will: It greatly increases your willpower. (21, 31, D:2) a wand of iceblast (6) (28, 23, D:2) a ring of see invisible (36, 5, D:2) a +0 club (42, 16, D:2) a stone a +0 short sword (53, -4, D:2) 7 stones (53, 8, D:2) a +0 dagger a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail a +0 robe (12, -49, D:3) a manual of Unarmed Combat (20, -62, D:3) a +0 dagger a +0 sling (25, -17, D:3) a +0 club 3 stones (32, -17, D:3) a +0 club 4 stones an orb of mayhem a scroll of teleportation a goblin corpse (skeletalised by now) (34, -29, D:3) a +0 club (41, -41, D:3) a +0 dagger (43, -40, D:3) a scroll of teleportation (43, -16, D:3) 6 stones (44, -33, D:3) a +0 dagger (49, -32, D:3) 6 stones (49, -14, D:3) a +0 dagger (60, -33, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (0, 5, D:4) a javelin (1, 1, D:4) a yak corpse (8, 4, D:4) a +0 short sword