qw Level 1 of the Dungeon [Shop] Hamuit's Antique Weapon Emporium a +1 demon whip of venom (700 gold) a +0 mace (84 gold) a +0 long sword (98 gold) a +0 club (28 gold) a +0 short sword (84 gold) a +1 vorpal hand axe (322 gold) a +0 mace (84 gold) the +10 broad axe of Anger {venom, rCorr Stlth+} (1965 gold) It poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. a +0 whip (70 gold) a +0 spear (84 gold) [Shop] Mykhlu's General Store a scroll of teleportation (33 gold) a +0 spear (33 gold) a scroll of identify (22 gold) a +4 ring of evasion (396 gold) a potion of haste (110 gold) [Shop] Zaximiutru's Armour Shoppe a +0 helmet (54 gold) a +0 pair of boots (54 gold) a +0 plate armour (276 gold) a +0 leather armour (24 gold) a +1 chain mail of poison resistance (162 gold) a +0 scale mail (48 gold) a +0 robe (8 gold) a +0 ring mail (48 gold) +0 storm dragon scales (960 gold) a +10 plate armour of ponderousness (600 gold) a +0 ring mail (48 gold) (8, 32, D:1) a stone (9, 34, D:1) a stone (10, 32, D:1) 2 stones (10, 33, D:1) 4 stones (10, 34, D:1) 2 stones (10, 35, D:1) a stone (11, 32, D:1) 2 stones (11, 35, D:1) a stone (12, 15, D:1) a +0 dagger (12, 29, D:1) a stone (12, 31, D:1) a stone (12, 32, D:1) 4 stones (12, 33, D:1) 2 stones (12, 35, D:1) a stone (13, 33, D:1) a stone (13, 35, D:1) a stone (14, 32, D:1) 2 stones (14, 33, D:1) a stone (15, 32, D:1) a stone (16, 23, D:1) a +0 whip (17, -2, D:1) a +0 hand axe (18, 22, D:1) a +0 dagger (21, 19, D:1) 7 stones (26, -9, D:1) 5 stones (34, -2, D:1) a +0 dagger (34, 5, D:1) 5 curare-tipped darts (36, -5, D:1) 9 stones (36, 9, D:1) a +0 club (37, -2, D:1) an amulet of magic regeneration (40, 16, D:1) 4 poisoned darts (45, 38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (3, 7, D:2) a +0 mace (11, -41, D:2) a +0 sling (18, -30, D:2) a wand of digging (2) (21, -33, D:2) a +0 club Level 3 of the Dungeon (2, 10, D:3) a +0 dagger a +0 robe (3, 8, D:3) a +0 club a +0 dagger a +0 leather armour (3, 9, D:3) a +0 flail (16, 52, D:3) a scroll of torment (19, -7, D:3) a +0 leather armour (20, 31, D:3) a +0 rapier (31, 23, D:3) a +0 club (49, -2, D:3) 2 poisoned darts (58, 12, D:3) 5 poisoned darts Level 4 of the Dungeon (9, 19, D:4) a +0 leather armour (12, 16, D:4) a book of Flames (22, -5, D:4) a +1 vorpal spear (22, -4, D:4) a +0 spear (23, -4, D:4) a +0 club a +0 robe (24, -4, D:4) a +0 spear a throwing net (24, -2, D:4) a +0 club a +0 club (32, -16, D:4) a +0 scale mail a +0 leather armour (35, 25, D:4) a potion of resistance (42, 24, D:4) 8 gold pieces (42, 25, D:4) a +2 helmet (unseen) (42, 26, D:4) 7 gold pieces (43, -5, D:4) a scroll of immolation (43, 24, D:4) a scroll of identify (43, 26, D:4) a +0 kite shield (53, 4, D:4) a +0 club (53, 15, D:4) a +0 dagger (54, 5, D:4) a +0 club a +0 leather armour (55, 5, D:4) a +0 dagger (58, 5, D:4) a +0 whip a +0 club a +0 club a +0 leather armour a +0 short sword a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +2 falchion of electrocution (0, 2, D:5) a +0 dagger (2, -5, D:5) a +0 spear (7, -6, D:5) a +0 halberd a +0 robe a +0 dagger (8, -19, D:5) an amulet of faith (9, -33, D:5) 4 stones (13, -20, D:5) a +0 dagger a +0 dagger a +0 leather armour (13, 9, D:5) a potion of lignification a potion of magic (23, -29, D:5) a wand of flame (26) (25, -19, D:5) a +0 ring mail (25, -18, D:5) a +0 hand axe a +0 ring mail a +0 hand axe (28, -26, D:5) a +0 ring mail (29, -4, D:5) a +0 dagger a +0 robe (30, -5, D:5) the +11 hand axe "Qaproschu" {drain, rN+ Str-2 Int+6 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-2). Int: It affects your intelligence (+6). rN: It protects you from negative energy. SInv: It lets you see invisible. (30, -4, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (7, -23, D:6) a stone (7, -22, D:6) a scroll of teleportation (7, -1, D:6) a +0 dagger (7, 1, D:6) the Tractate on Altered Unholy Magic Spells Type Level a - Vampiric Draining Necromancy 3 b - Spider Form Transmutation/Poison 3 c - Dispel Undead Necromancy 4 d - Necromutation Transmutation/Necromancy 8 (8, -24, D:6) a +0 chain mail (8, -8, D:6) 4 poisoned darts (13, -6, D:6) a +0 whip a +0 robe (14, -24, D:6) a +0 robe (14, -5, D:6) a +0 whip a +0 halberd (14, -4, D:6) a +0 club (15, -3, D:6) a +0 spear (15, -1, D:6) a +0 spear of flaming (16, -9, D:6) 2 stones (17, -16, D:6) 2 stones a +0 club (18, -16, D:6) a +0 chain mail (18, -15, D:6) 5 stones a +0 dagger (19, -16, D:6) a +0 short sword (19, -15, D:6) 3 poisoned darts a +0 whip (29, -7, D:6) a +0 club a +0 ring mail (33, -3, D:6) a +0 club (33, -2, D:6) a +0 dagger a +0 dagger a +0 leather armour a +0 morningstar the +7 great mace "Feiw" {spect, rF+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. (37, 2, D:6) a +0 pair of boots (41, -3, D:6) a potion of berserk rage Level 7 of the Dungeon [Shop] Heynte Saxey's Weapon Shop a +0 mace (36 gold) a +0 spear of freezing (88 gold) a +0 mace (36 gold) a +0 falchion (36 gold) a +3 dagger of speed (276 gold) a +0 hand axe (36 gold) a +0 great sword (78 gold) a +0 trident (42 gold) (0, 0, D:7) a staff of earth (4, 8, D:7) a potion of brilliance (8, -8, D:7) a +0 leather armour a +0 quarterstaff a +0 sling (9, -6, D:7) 2 scrolls of magic mapping (11, -3, D:7) a +0 short sword (14, -5, D:7) a book of the Moon (14, 8, D:7) a +0 club (15, -11, D:7) a +0 shortbow of freezing (15, 9, D:7) a +0 spear (16, 7, D:7) a +0 whip (16, 8, D:7) a +0 club (16, 9, D:7) a +0 club a +0 leather armour a +0 spear (17, 9, D:7) 3 atropa-tipped darts (19, -6, D:7) 4 poisoned darts (22, 8, D:7) a +0 club (23, 14, D:7) a +0 club (24, -8, D:7) an amulet of magic regeneration (25, 28, D:7) 6 poisoned darts (27, -1, D:7) a +0 whip (27, 29, D:7) a +0 pair of boots (33, -5, D:7) a book of Blasting (35, 23, D:7) 3 poisoned darts (41, -8, D:7) a scroll of teleportation (41, 10, D:7) a scroll of teleportation Level 8 of the Dungeon (0, 0, D:8) a +0 falchion (7, -37, D:8) a staff of cold (12, -34, D:8) a +0 scale mail a +0 trident (15, -29, D:8) a +0 helmet (19, -16, D:8) a +0 leather armour (23, -2, D:8) a +0 quarterstaff (24, -8, D:8) a +0 shortbow (26, -35, D:8) a +0 leather armour a +0 dagger (26, -34, D:8) a +0 leather armour a +0 dagger a +0 ring mail a +0 club a +0 chain mail a +0 short sword (26, -33, D:8) a +0 robe a +0 dagger (27, -16, D:8) a +0 ring mail a +0 robe (28, -16, D:8) a +0 club a +0 leather armour (30, 8, D:8) a +0 mace a +0 club (31, 8, D:8) a +0 short sword a +0 chain mail (32, 8, D:8) a +0 flail a +0 dagger (35, -29, D:8) a +0 club a +0 leather armour (44, -47, D:8) a +0 robe (45, -39, D:8) 5 stones (47, -30, D:8) a wand of paralysis (9) Level 1 of the Lair of Beasts (2, -31, Lair:1) 8 stones (2, -24, Lair:1) 5 stones (6, -27, Lair:1) a yak corpse (7, -27, Lair:1) a yak corpse (9, -22, Lair:1) a +0 spear (20, -10, Lair:1) a water moccasin skeleton a cane toad skeleton (24, -12, Lair:1) 5 stones (27, -13, Lair:1) a +0 plate armour (27, -4, Lair:1) a +0 ring mail