qw Level 1 of the Dungeon (1, 2, D:1) a +0 dagger (6, -3, D:1) a +0 dagger (8, 28, D:1) a +0 club (17, 27, D:1) a +0 dagger (32, 21, D:1) a +0 trident (32, 37, D:1) a +0 leather armour (37, 0, D:1) 5 stones (37, 7, D:1) 3 stones (38, 6, D:1) a +0 short sword 5 stones a +0 dagger a +0 dagger (41, 1, D:1) a +0 hand axe of chaos (43, -3, D:1) a +0 robe (43, 4, D:1) 8 stones (47, 19, D:1) a +0 short sword (48, 7, D:1) 3 atropa-tipped darts Level 2 of the Dungeon (0, 0, D:2) a throwing net (8, -15, D:2) a +0 dagger (35, 3, D:2) a +0 hammer (35, 14, D:2) a +0 hammer (35, 18, D:2) a wand of flame (13) (36, 7, D:2) a potion of degeneration a +0 ring mail a +2 leather armour (42, -1, D:2) a book of Party Tricks (45, 25, D:2) a +0 whip 5 stones (47, -4, D:2) 8 stones (53, 26, D:2) 6 stones (55, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +1 rapier of draining (1, -4, D:3) a +0 short sword (13, -3, D:3) 3 stones (19, 24, D:3) a scroll of poison a +0 helmet (31, 16, D:3) 3 stones (33, -13, D:3) a +0 leather armour (35, 36, D:3) 6 stones (36, 21, D:3) 7 stones (39, 33, D:3) a +0 trident (44, -13, D:3) a scroll of magic mapping (45, 4, D:3) a +0 ring mail (48, 25, D:3) a +0 flail a +0 dagger 2 stones (50, -11, D:3) a +0 whip (57, -1, D:3) a +0 spear Level 4 of the Dungeon [Shop] Diosic's Distillery a potion of curing (42 gold) a potion of magic (112 gold) a potion of curing (42 gold) a potion of berserk rage (70 gold) a potion of curing (42 gold) a potion of might (56 gold) a potion of might (56 gold) (0, 0, D:4) a +0 halberd (0, 2, D:4) a +0 robe (1, 0, D:4) a +0 whip (3, -6, D:4) a +0 club a +0 leather armour (9, -22, D:4) a +0 whip (14, -52, D:4) the +0 chain mail of Eternal Vigilance {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will: It increases your willpower. the +3 ring mail of the Onion {Drain rElec rN+ Regen+} rElec: It insulates you from electricity. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (14, -7, D:4) a +0 dagger a +0 flail (15, -6, D:4) a +0 club a +0 club (16, -50, D:4) 2 potions of curing (16, -45, D:4) a +0 hand axe (16, -4, D:4) a +0 whip a gnoll corpse (skeletalised by now) (17, -45, D:4) 13 gold pieces (17, -22, D:4) a +0 whip a +0 short sword (17, -16, D:4) a +0 flail (18, -16, D:4) a +0 flail a +0 mace a +0 leather armour (19, -18, D:4) a +0 spear (19, -17, D:4) a +0 flail (21, -19, D:4) a +0 club a +0 chain mail (23, -36, D:4) 4 stones (23, 0, D:4) a +0 war axe (24, -2, D:4) a +0 chain mail a +0 short sword a +0 chain mail a +0 flail (25, -8, D:4) a +0 trident (25, -2, D:4) a +0 whip (26, -52, D:4) a book of Geomancy (26, -5, D:4) a +0 halberd (26, -3, D:4) a +0 ring mail a +0 trident a +0 chain mail a +0 hand axe (26, -2, D:4) a +0 club a +0 hand axe (28, -22, D:4) a +0 whip (32, -22, D:4) a +0 hand axe (35, -25, D:4) 4 poisoned darts a +0 dagger of flaming (36, -16, D:4) a +0 leather armour (37, -24, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (5, 3, D:5) a scorpion corpse (9, 6, D:5) a +0 robe (9, 7, D:5) 4 stones