qw Level 1 of the Dungeon (0, 0, D:1) 4 stones (2, -24, D:1) a potion of attraction a +0 robe (7, -2, D:1) a +0 dagger (18, -22, D:1) a +0 dagger (26, -35, D:1) a +0 dagger (27, -35, D:1) a +0 club (30, -18, D:1) a +0 dagger (34, -47, D:1) a +0 dagger (37, -28, D:1) a +0 club (43, -38, D:1) 6 stones (52, -7, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 6 stones (8, -1, D:2) a +0 club (13, 3, D:2) 6 stones (14, 16, D:2) a +0 club (18, 12, D:2) a +3 leather armour (20, -9, D:2) a +0 ring mail (23, 13, D:2) a +0 robe (25, 9, D:2) a +2 dagger of venom (34, -6, D:2) a +0 short sword 2 stones a +0 dagger (36, -3, D:2) a +0 club 4 stones (36, 21, D:2) 3 stones (37, 23, D:2) a +0 scale mail (42, -3, D:2) a book of Geomancy (43, -4, D:2) a +0 club a +0 dagger 3 stones (56, 4, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (6, -10, D:3) 3 stones (11, -2, D:3) a +0 short sword (12, -21, D:3) a +0 dagger (13, -33, D:3) a rat corpse (15, -31, D:3) a scroll of fear (15, -11, D:3) a +0 dagger a +0 club (19, -10, D:3) a +0 club (21, 0, D:3) a +0 great sword (33, -40, D:3) a +0 dagger 8 poisoned darts (34, -24, D:3) the +6 dagger "Pidwyorgh" {elec, rF++ rC+ SInv Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. rF: It greatly protects you from fire. rC: It protects you from cold. SInv: It lets you see invisible. Stlth: It makes you less stealthy. (38, -20, D:3) a +0 dagger (38, -19, D:3) a +0 club (38, -18, D:3) a +0 club (41, -16, D:3) a +0 short sword 2 stones (44, -39, D:3) a dart slug corpse (45, -25, D:3) a rat corpse (54, -14, D:3) a +0 club (55, -14, D:3) a book of Dreams (56, -18, D:3) a +0 club a +0 dagger (57, -17, D:3) a rat corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (4, -6, D:6) 4 stones