Dungeon Crawl Stone Soup version 0.29.0-4-gdea44cf6ec (webtiles) character file. Game seed: 4374739960462649937 0 qw the Vexing (level 1, -1/16 HPs) Began as an Ogre Enchanter on Sept 4, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:02 (47 turns). qw the Vexing (Ogre Enchanter) Turns: 47, Time: 00:00:02 Health: -1/16 AC: 3 Str: 11 XL: 1 Next: 10% Magic: 3/3 EV: 9 Int: 16 God: Gold: 6 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 6 gold pieces. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Skills: - Level 0.8 Short Blades + Level 0.2 Axes - Level 1.7 Dodging - Level 2.1 Stealth - Level 2.4 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Confusing Touch Hex 10% N/A 21% 3 Tukima's Dance Hex 10% N/A 21% 3 Dazzling Flash Conj/Hex 12% N/A 34% 3 Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery e - a ring of flight Potions c - 2 potions of invisibility d - 2 potions of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History 0 ||| PLANNING D:1-11 d - 2 coppery potions e - a ring of flight A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the frilled lizard. You kill the frilled lizard! You now have 6 gold pieces. A quokka comes into view. You hit the quokka. The quokka is moderately wounded. The quokka bites you. You miss the quokka. The quokka is moderately wounded. The quokka barely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. x2 You miss the quokka. The quokka is moderately wounded. The quokka bites you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. You miss the quokka. The quokka is moderately wounded. The quokka closely misses you. You barely miss the quokka. The quokka is moderately wounded. The quokka barely misses you. You hit the quokka. The quokka is severely wounded. The quokka barely misses you. You barely miss the quokka. The quokka is severely wounded. The quokka bites you. You die... ..###.###....# #.# ..##...##..### #.# ..#.....#..# #.# ..........## #.# ########### #.# #.# #.# #.# #@# ......r.# ######### You could see a quokka. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | qw the Ogre Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | 0 ||| qw: Version: 0.1-a-103-gd6f5d3a 0 | D:1 | 0 ||| qw: Game counter: 5405 0 | D:1 | 0 ||| qw: Always use a shield: true 0 | D:1 | 0 ||| qw: God list: Okawaru 0 | D:1 | 0 ||| qw: Allow faded altars: false 0 | D:1 | 0 ||| qw: Do Orc after D:15 true 0 | D:1 | 0 ||| qw: Do second Lair branch before Depths: true 0 | D:1 | 0 ||| qw: Lair rune preference: random 0 | D:1 | 0 ||| qw: Plans: Normal 0 | D:1 | 0 ||| PLANNING D:1-11 43 | D:1 | HP: 2/16 [quokka (3)] 47 | D:1 | Slain by a quokka Levels and vault maps discovered: D:1: roderic_crossed_star, layout_loops_ring, shapermc_ecumenical_altar_rom_forum Action || total -------------------------++------- Melee: Dagger || 11 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------