qw Level 1 of the Dungeon (0, 0, D:1) 7 stones (1, -7, D:1) a +0 dagger a stone (25, 7, D:1) a +1 dagger (37, -25, D:1) a +0 club (41, -12, D:1) a +0 ring mail (41, -3, D:1) a +0 falchion (43, 13, D:1) 2 potions of invisibility (45, -32, D:1) a +0 dagger (53, -13, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a potion of degeneration the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (13, 2, D:2) a +0 leather armour (14, 23, D:2) a +0 helmet (15, 31, D:2) a +0 club (16, 46, D:2) a +0 robe (18, 37, D:2) a +0 club (19, 28, D:2) 2 atropa-tipped darts (39, 29, D:2) a +0 shortbow (51, 11, D:2) a +0 club (58, -12, D:2) a +0 dagger (60, -11, D:2) a +0 shortbow Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (7, -9, D:3) a +0 hat (11, -28, D:3) a +0 short sword (13, -29, D:3) a +0 dagger 4 stones (14, -32, D:3) a +0 dagger (21, -1, D:3) a +0 dagger (26, 5, D:3) a ring of willpower (30, -24, D:3) a potion of degeneration (32, -22, D:3) a +0 dagger (40, -26, D:3) a +0 dagger 2 stones (41, -24, D:3) a +0 whip a +0 leather armour (47, -29, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a potion of flight (3, -1, D:4) a +0 plate armour (6, 1, D:4) a +0 dagger a +0 robe (7, 0, D:4) a +0 falchion a +0 scale mail (10, -4, D:4) a +0 dagger a goblin corpse